using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "an alligator corpse" )] public class Alligator : BaseCreature { [Constructable] public Alligator() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an alligator"; Body = 202; BaseSoundID = 660; SetStr( 76, 100 ); SetDex( 6, 25 ); SetInt( 11, 20 ); SetHits( 46, 60 ); SetStam( 46, 65 ); SetMana( 0 ); SetDamage( 5, 15 ); SetSkill( SkillName.MagicResist, 25.1, 40.0 ); SetSkill( SkillName.Tactics, 40.1, 60.0 ); SetSkill( SkillName.HandToHand, 40.1, 60.0 ); Fame = 600; Karma = -600; VirtualArmor = 30; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 12; } } public Alligator(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( BaseSoundID == 0x5A ) BaseSoundID = 660; } } }