using System; using Server.Items; using Server.Mobiles; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a dinosaur corpse" )] public class Raptor : BaseCreature { [Constructable] public Raptor () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a raptor"; Body = Utility.RandomList( 277, 275, 274, 235, 235 ); BaseSoundID = 0x5EE; SetStr( 126, 150 ); SetDex( 56, 75 ); SetInt( 11, 20 ); SetHits( 76, 90 ); SetMana( 0 ); SetDamage( 6, 24 ); SetSkill( SkillName.Tactics, 60.1, 80.0 ); SetSkill( SkillName.HandToHand, 60.1, 80.0 ); Fame = 3000; Karma = -3000; VirtualArmor = 40; } public override int Meat{ get{ return 4; } } public override int Hides{ get{ return 12; } } public Raptor(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }