using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a salamander corpse" )] public class FireSalamander : BaseCreature { [Constructable] public FireSalamander () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a salamander"; Body = 99; BaseSoundID = 0x27A; SetStr( 176, 205 ); SetDex( 46, 65 ); SetInt( 46, 70 ); SetHits( 156, 173 ); SetDamage( 8, 14 ); SetSkill( SkillName.MagicResist, 85.1, 100.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.HandToHand, 50.1, 70.0 ); Fame = 3800; Karma = -3800; VirtualArmor = 40; PackItem( new Spear() ); AddItem( new LightSource() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 2; } } public FireSalamander( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }