using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a toad corpse" )] public class FireToad : BaseCreature { [Constructable] public FireToad () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a fire toad"; Body = 153; BaseSoundID = 0x26B; SetStr( 126, 150 ); SetDex( 26, 45 ); SetInt( 11, 20 ); SetHits( 96, 110 ); SetMana( 0 ); SetDamage( 7, 19 ); SetSkill( SkillName.MagicResist, 45.1, 60.0 ); SetSkill( SkillName.Tactics, 60.1, 80.0 ); SetSkill( SkillName.HandToHand, 60.1, 80.0 ); Fame = 850; Karma = -850; VirtualArmor = 28; PackItem( new SulfurousAsh( Utility.RandomMinMax( 8, 20 ) ) ); AddItem( new LightSource() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 4; } } public FireToad( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }