using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a hydra corpse" )] public class Hydra : BaseCreature { public override bool ReacquireOnMovement{ get{ return !Controlled; } } public override bool HasBreath{ get{ return true; } } // fire breath enabled [Constructable] public Hydra () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a hydra"; Body = 117; BaseSoundID = 0x488; AnimationMod = 4; SetStr( 796, 825 ); SetDex( 86, 105 ); SetInt( 436, 475 ); SetHits( 478, 495 ); SetDamage( 16, 22 ); SetSkill( SkillName.Concentration, 30.1, 40.0 ); SetSkill( SkillName.Magery, 30.1, 40.0 ); SetSkill( SkillName.MagicResist, 99.1, 100.0 ); SetSkill( SkillName.Tactics, 97.6, 100.0 ); SetSkill( SkillName.HandToHand, 90.1, 92.5 ); Fame = 15000; Karma = -15000; VirtualArmor = 60; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); AddLoot( LootPack.Rich, 2 ); AddLoot( LootPack.Gems, 8 ); } public override bool AutoDispel{ get{ return !Controlled; } } public override int Meat{ get{ return 19; } } public override int Hides{ get{ return 20; } } public override Poison PoisonImmune{ get{ return Poison.Deadly; } } public Hydra( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }