using System; using System.Collections; using Server.Items; using Server.Targeting; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a lizardman corpse" )] public class Lizardman : BaseCreature { public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Lizardman; } } [Constructable] public Lizardman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "lizardman" ); HiddenTitle = "the lizardman"; Body = Utility.RandomList( 33, 35, 36 ); BaseSoundID = 417; SetStr( 96, 120 ); SetDex( 86, 105 ); SetInt( 36, 60 ); SetHits( 58, 72 ); SetDamage( 5, 7 ); SetSkill( SkillName.MagicResist, 35.1, 60.0 ); SetSkill( SkillName.Tactics, 55.1, 80.0 ); SetSkill( SkillName.HandToHand, 50.1, 70.0 ); Fame = 1500; Karma = -1500; VirtualArmor = 28; if ( Body == 35 ) PackItem( new Spear() ); else if ( Body == 36 ) PackItem( new WarMace() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 12; } } public Lizardman( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }