using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "an ophidian corpse" )] public class OphidianWarrior : BaseCreature { private static string[] m_Names = new string[] { "an ophidian warrior", "an ophidian enforcer" }; [Constructable] public OphidianWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = m_Names[Utility.Random( m_Names.Length )]; Body = 86; BaseSoundID = 634; SetStr( 150, 320 ); SetDex( 94, 190 ); SetInt( 64, 160 ); SetHits( 128, 155 ); SetMana( 0 ); SetDamage( 5, 11 ); SetSkill( SkillName.MagicResist, 70.1, 85.0 ); SetSkill( SkillName.Swords, 60.1, 85.0 ); SetSkill( SkillName.Tactics, 75.1, 90.0 ); Fame = 4500; Karma = -4500; VirtualArmor = 36; } public override void GenerateLoot() { AddLoot( LootPack.Meager ); AddLoot( LootPack.Average ); AddLoot( LootPack.Gems ); } public override int Meat{ get{ return 1; } } public OphidianWarrior( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }