using System; using Server.Items; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a lizard corpse" )] public class Torax : BaseCreature { [Constructable] public Torax() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a torax"; Body = 127; BaseSoundID = 0x5A; SetStr( 176, 200 ); SetDex( 156, 175 ); SetInt( 11, 20 ); SetHits( 126, 160 ); SetMana( 0 ); SetDamage( 10, 24 ); SetSkill( SkillName.MagicResist, 55.1, 70.0 ); SetSkill( SkillName.Tactics, 70.1, 90.0 ); SetSkill( SkillName.HandToHand, 70.1, 90.0 ); Fame = 4000; Karma = -4000; VirtualArmor = 40; } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override int Hides{ get{ return 12; } } public Torax(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }