using System; using Server; using Server.Items; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a dagon corpse" )] public class Dagon : BaseCreature { [Constructable] public Dagon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "cthulhu" ); HiddenTitle = "the dagon"; Body = 162; BaseSoundID = 353; SetStr( 736, 785 ); SetDex( 226, 245 ); SetInt( 481, 505 ); SetHits( 422, 451 ); SetDamage( 19, 26 ); SetSkill( SkillName.Concentration, 85.1, 100.0 ); SetSkill( SkillName.Magery, 85.1, 100.0 ); SetSkill( SkillName.MagicResist, 80.2, 110.0 ); SetSkill( SkillName.Tactics, 60.1, 80.0 ); SetSkill( SkillName.HandToHand, 40.1, 50.0 ); Fame = 15500; Karma = -15500; VirtualArmor = 50; CanSwim = true; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Average ); AddLoot( LootPack.MedScrolls ); } public override bool BleedImmune{ get{ return true; } } public override int Hides{ get{ return 18; } } public override int Meat{ get{ return 20; } } public override MeatType MeatType{ get{ return MeatType.Fish; } } public Dagon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }