using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a deep sea serpents corpse" )] public class DeepSeaSerpent : BaseCreature { [Constructable] public DeepSeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a deep sea serpent"; Body = 150; BaseSoundID = 447; Hue = Utility.Random( 0x8A0, 5 ); SetStr( 251, 425 ); SetDex( 87, 135 ); SetInt( 87, 155 ); SetHits( 151, 255 ); SetDamage( 6, 14 ); SetSkill( SkillName.MagicResist, 60.1, 75.0 ); SetSkill( SkillName.Tactics, 60.1, 70.0 ); SetSkill( SkillName.HandToHand, 60.1, 70.0 ); Fame = 6000; Karma = -6000; VirtualArmor = 60; CanSwim = true; CantWalk = true; if ( Utility.RandomBool() ) PackItem( new SulfurousAsh( 4 ) ); else PackItem( new BlackPearl( 4 ) ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool HasBreath{ get{ return true; } } public override int Meat{ get{ return 5; } } public override MeatType MeatType{ get{ return MeatType.Fish; } } public override int Hides{ get{ return 10; } } public DeepSeaSerpent( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }