using System; using Server; using Server.Items; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a shark corpse" )] public class GreatWhite : BaseCreature { [Constructable] public GreatWhite() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a great white shark"; Body = 271; BaseSoundID = 0x294; AnimationMod = 2; SetStr( 251, 425 ); SetDex( 87, 135 ); SetInt( 87, 155 ); SetHits( 251, 355 ); SetDamage( 6, 14 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 60.1, 70.0 ); SetSkill( SkillName.HandToHand, 60.1, 70.0 ); Fame = 6000; Karma = -6000; VirtualArmor = 59; CanSwim = true; CantWalk = true; } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override int Meat{ get{ return 10; } } public override MeatType MeatType{ get{ return MeatType.Fish; } } public override int Hides{ get{ return 10; } } public override bool BleedImmune{ get{ return true; } } public GreatWhite( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }