using System; using Server; using Server.Items; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a krakoan corpse" )] public class Krakoa : BaseCreature { [Constructable] public Krakoa() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a krakoa"; Body = 163; BaseSoundID = 353; SetStr( 536, 585 ); SetDex( 126, 145 ); SetInt( 281, 305 ); SetHits( 322, 351 ); SetDamage( 13, 16 ); SetSkill( SkillName.MagicResist, 80.2, 110.0 ); SetSkill( SkillName.Tactics, 80.2, 110.0 ); SetSkill( SkillName.HandToHand, 80.2, 110.0 ); Fame = 11500; Karma = -11500; VirtualArmor = 40; CanSwim = true; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Average ); } public override bool BleedImmune{ get{ return true; } } public override int Hides{ get{ return 18; } } public override int Meat{ get{ return 20; } } public override MeatType MeatType{ get{ return MeatType.Fish; } } public Krakoa( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }