using System; using System.Collections; using Server.Items; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a dinosaur corpse" )] public class Lochasaur : BaseCreature { [Constructable] public Lochasaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a lochasaur"; Body = 270; BaseSoundID = 0x1BF; AnimationMod = 2; SetStr( 756, 780 ); SetDex( 226, 245 ); SetInt( 26, 40 ); SetHits( 454, 468 ); SetMana( 0 ); SetDamage( 19, 33 ); SetSkill( SkillName.MagicResist, 65.1, 80.0 ); SetSkill( SkillName.Tactics, 85.1, 110.0 ); SetSkill( SkillName.HandToHand, 85.1, 110.0 ); Fame = 11000; Karma = -11000; VirtualArmor = 49; CanSwim = true; CantWalk = true; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); } public override int Meat{ get{ return 18; } } public override bool BleedImmune{ get{ return true; } } public override int Hides{ get{ return 15; } } public Lochasaur( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }