using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a lurker corpse" )] public class Lurker : BaseCreature { [Constructable] public Lurker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a lurker"; Body = 194; BaseSoundID = 278; CanSwim = true; SetStr( 156, 180 ); SetDex( 26, 45 ); SetInt( 26, 40 ); SetHits( 94, 108 ); SetMana( 0 ); SetDamage( 10, 23 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 45.1, 60.0 ); SetSkill( SkillName.HandToHand, 45.1, 60.0 ); Fame = 2000; Karma = -2000; VirtualArmor = 18; AddItem( new LightSource() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Regular; } } public override Poison HitPoison{ get{ return Poison.Greater; } } public override int Meat{ get{ return 2; } } public override MeatType MeatType{ get{ return MeatType.Fish; } } public override int Hides{ get{ return 2; } } public Lurker( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }