using System; using System.Collections; using Server.Items; using Server.Targeting; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a sahuagin corpse" )] public class Sahuagin : BaseCreature { [Constructable] public Sahuagin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a sahuagin"; Body = 146; BaseSoundID = 0x5E4; CanSwim = true; AnimationMod = 4; SetStr( 154, 192 ); SetDex( 138, 168 ); SetInt( 58, 96 ); SetHits( 93, 115 ); SetDamage( 8, 11 ); SetSkill( SkillName.MagicResist, 56.2, 96.0 ); SetSkill( SkillName.Tactics, 88.2, 128.0 ); SetSkill( SkillName.HandToHand, 80.2, 112.0 ); Fame = 2400; Karma = -2400; VirtualArmor = 45; } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 3; } } public override MeatType MeatType{ get{ return MeatType.Fish; } } public Sahuagin( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }