using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a SeaHydra corpse" )] public class SeaHydra : BaseCreature { public override bool ReacquireOnMovement{ get{ return !Controlled; } } public override bool HasBreath{ get{ return true; } } // fire breath enabled [Constructable] public SeaHydra () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a hydra"; Body = 140; BaseSoundID = 0x488; CanSwim = true; SetStr( 396, 425 ); SetDex( 86, 105 ); SetInt( 236, 275 ); SetHits( 378, 395 ); SetDamage( 12, 18 ); SetSkill( SkillName.Concentration, 30.1, 40.0 ); SetSkill( SkillName.Poisoning, 30.1, 40.0 ); SetSkill( SkillName.Magery, 30.1, 40.0 ); SetSkill( SkillName.MagicResist, 99.1, 100.0 ); SetSkill( SkillName.Tactics, 97.6, 100.0 ); SetSkill( SkillName.HandToHand, 90.1, 92.5 ); Fame = 10000; Karma = -10000; VirtualArmor = 40; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); AddLoot( LootPack.Gems, 8 ); } public override Poison PoisonImmune{ get{ return Poison.Deadly; } } public override Poison HitPoison{ get{ return Poison.Deadly; } } public override int Meat{ get{ return 10; } } public override MeatType MeatType{ get{ return MeatType.Fish; } } public override int Hides{ get{ return 20; } } public SeaHydra( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }