using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a sea serpents corpse" )] [TypeAlias( "Server.Mobiles.Seaserpant" )] public class SeaSerpent : BaseCreature { [Constructable] public SeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a sea serpent"; Body = 150; BaseSoundID = 447; Hue = Utility.Random( 0x530, 9 ); SetStr( 168, 225 ); SetDex( 58, 85 ); SetInt( 53, 95 ); SetHits( 110, 127 ); SetDamage( 7, 13 ); SetSkill( SkillName.MagicResist, 60.1, 75.0 ); SetSkill( SkillName.Tactics, 60.1, 70.0 ); SetSkill( SkillName.HandToHand, 60.1, 70.0 ); Fame = 6000; Karma = -6000; VirtualArmor = 30; CanSwim = true; CantWalk = true; if ( Utility.RandomBool() ) PackItem( new SulfurousAsh( 4 ) ); else PackItem( new BlackPearl( 4 ) ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool HasBreath{ get{ return true; } } public override int Meat{ get{ return 5; } } public override MeatType MeatType{ get{ return MeatType.Fish; } } public override int Hides{ get{ return 10; } } public SeaSerpent( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }