using System; using Server; using Server.Misc; using Server.Items; namespace Server.Mobiles { [CorpseName( "a seahorse corpse" )] public class Seahorse : BaseCreature { public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds( 1.0 ); } } [Constructable] public Seahorse() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a seahorse"; Body = 335; Hue = Utility.RandomList( 0x49A, 0x49B ); CanSwim = true; CantWalk = true; BaseSoundID = 0x39D; SetStr( 296, 325 ); SetDex( 296, 325 ); SetInt( 296, 325 ); SetHits( 218, 235 ); SetDamage( 17, 25 ); SetSkill( SkillName.Concentration, 80.0 ); SetSkill( SkillName.Magery, 80.0 ); SetSkill( SkillName.MagicResist, 80.0 ); SetSkill( SkillName.Tactics, 80.0 ); SetSkill( SkillName.HandToHand, 80.0 ); Fame = 8000; Karma = 8000; VirtualArmor = 50; } public override void GenerateLoot() { AddLoot( LootPack.Rich, 2 ); AddLoot( LootPack.Average ); } public override int Meat{ get{ return 10; } } public override MeatType MeatType{ get{ return MeatType.Fish; } } public override int Hides{ get{ return 10; } } public override bool BleedImmune{ get{ return true; } } public Seahorse( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }