using System; using Server; using Server.Items; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a shark corpse" )] public class Shark : BaseCreature { [Constructable] public Shark() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a shark"; Body = 273; BaseSoundID = 0x294; AnimationMod = 2; SetStr( 168, 225 ); SetDex( 58, 85 ); SetInt( 53, 95 ); SetHits( 210, 227 ); SetDamage( 7, 13 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 45.1, 60.0 ); SetSkill( SkillName.HandToHand, 45.1, 60.0 ); Fame = 6000; Karma = -6000; VirtualArmor = 29; CanSwim = true; CantWalk = true; } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override int Meat{ get{ return 8; } } public override MeatType MeatType{ get{ return MeatType.Fish; } } public override bool BleedImmune{ get{ return true; } } public override int Hides{ get{ return 8; } } public Shark( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }