using System; using Server; using Server.Items; using System.Collections; namespace Server.Mobiles { [CorpseName( "an energy vortex corpse" )] public class EnergyVortex : BaseCreature { public override bool DeleteCorpseOnDeath { get { return Summoned; } } public override double DispelDifficulty { get { return 80.0; } } public override double DispelFocus { get { return 20.0; } } public override double GetFightModeRanking( Mobile m, FightMode acqType, bool bPlayerOnly ) { return ( m.Int + m.Skills[SkillName.Magery].Value ) / Math.Max( GetDistanceToSqrt( m ), 1.0 ); } [Constructable] public EnergyVortex() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an energy vortex"; Body = 13; Hue = 20; SetStr( 200 ); SetDex( 200 ); SetInt( 100 ); SetHits( 70 ); SetStam( 250 ); SetMana( 0 ); SetDamage( 14, 17 ); SetSkill( SkillName.MagicResist, 99.9 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.HandToHand, 120.0 ); Fame = 0; Karma = 0; VirtualArmor = 40; ControlSlots = 1; } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override int GetAngerSound() { return 0x15; } public override int GetAttackSound() { return 0x28; } public override void OnThink() { base.OnThink(); } public EnergyVortex( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 263 ) BaseSoundID = 0; } } }