using System; using System.Collections; using Server; namespace Server.Mobiles { public class CarpentryGuildmaster : BaseGuildmaster { public override NpcGuild NpcGuild{ get{ return NpcGuild.CarpentryGuild; } } [Constructable] public CarpentryGuildmaster() : base( "carpentry" ) { SetSkill( SkillName.Bludgeoning, 36.0, 68.0 ); SetSkill( SkillName.Parry, 36.0, 68.0 ); } public override void InitSBInfo() { SBInfos.Add( new SBStavesWeapon() ); SBInfos.Add( new SBCarpenter() ); SBInfos.Add( new SBWoodenShields() ); SBInfos.Add( new SBGuildCarpenter() ); } public CarpentryGuildmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }