using System; using System.Collections.Generic; using Server; using Server.Items; namespace Server.Mobiles { public class Jester : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } public override NpcGuild NpcGuild{ get{ return NpcGuild.ThievesGuild; } } [Constructable] public Jester() : base( "the jester" ) { SetSkill( SkillName.Searching, 65.0, 88.0 ); SetSkill( SkillName.Hiding, 45.0, 68.0 ); SetSkill( SkillName.Lockpicking, 65.0, 88.0 ); SetSkill( SkillName.Stealing, 65.0, 88.0 ); SetSkill( SkillName.Stealth, 65.0, 88.0 ); SetSkill( SkillName.RemoveTrap, 65.0, 88.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBJester() ); } public override void InitOutfit() { AddItem( new JesterSuit( Utility.RandomHue() ) ); AddItem( new JesterHat( Utility.RandomHue() ) ); AddItem( new Shoes( Utility.RandomHue() ) ); if ( Female ) { switch ( Utility.Random( 4 ) ) { case 0: AddItem( new Skirt( Utility.RandomHue() ) ); break; case 1: AddItem( new Kilt( Utility.RandomHue() ) ); break; case 2: AddItem( new LongPants( Utility.RandomHue() ) ); break; case 3: AddItem( new ShortPants( Utility.RandomHue() ) ); break; } } else { switch ( Utility.Random( 3 ) ) { case 0: AddItem( new LongPants( Utility.RandomHue() ) ); break; case 1: AddItem( new ShortPants( Utility.RandomHue() ) ); break; case 2: AddItem( new Kilt( Utility.RandomHue() ) ); break; } } } public Jester( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }