using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "an ancient liche's corpse" )] public class AncientLich : BaseCreature { [Constructable] public AncientLich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "lich" ); HiddenTitle = "the ancient lich"; Body = 24; Hue = 2101; BaseSoundID = 412; Clan = Clan.Undead; SetStr( 216, 305 ); SetDex( 96, 115 ); SetInt( 966, 1045 ); SetHits( 560, 595 ); SetDamage( 15, 27 ); SetSkill( SkillName.Concentration, 120.1, 130.0 ); SetSkill( SkillName.Magery, 120.1, 130.0 ); SetSkill( SkillName.Meditation, 100.1, 101.0 ); SetSkill( SkillName.Poisoning, 100.1, 101.0 ); SetSkill( SkillName.MagicResist, 175.2, 200.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.HandToHand, 75.1, 100.0 ); Fame = 23000; Karma = -23000; VirtualArmor = 60; PackReg( 30, 275 ); PackItem( new Bone( Utility.RandomList(3,4,5,6) ) ); } public override int GetIdleSound() { return 0x19D; } public override int GetAngerSound() { return 0x175; } public override int GetDeathSound() { return 0x108; } public override int GetAttackSound() { return 0xE2; } public override int GetHurtSound() { return 0x28B; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 3 ); AddLoot( LootPack.HighScrolls, 2 ); } public override bool Unprovokable{ get{ return true; } } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public AncientLich( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }