using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a mummy corpse" )] public class MummyLord : BaseCreature { [Constructable] public MummyLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 ) { Name = "the mummy lord"; Body = 65; BaseSoundID = 471; AnimationMod = 1; Clan = Clan.Undead; SetStr( 546, 570 ); SetDex( 271, 290 ); SetInt( 26, 40 ); SetHits( 408, 422 ); SetDamage( 18, 28 ); SetSkill( SkillName.MagicResist, 65.1, 80.0 ); SetSkill( SkillName.Tactics, 85.1, 110.0 ); SetSkill( SkillName.HandToHand, 85.1, 110.0 ); Fame = 8500; Karma = -8500; VirtualArmor = 50; PackItem( new Garlic( Utility.RandomMinMax( 10, 20 ) ) ); PackItem( new Bandage( Utility.RandomMinMax( 10, 20 ) ) ); } public override void GenerateLoot() { AddLoot( LootPack.Rich, 2 ); AddLoot( LootPack.Gems, 2 ); AddLoot( LootPack.MedPotions ); } public override Poison PoisonImmune{ get{ return Poison.Greater; } } public MummyLord( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }