using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a ghoulish corpse" )] public class Nazghoul : BaseCreature { [Constructable] public Nazghoul() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a nazghoul"; Body = 297; BaseSoundID = 471; Clan = Clan.Undead; SetStr( 416, 505 ); SetDex( 146, 165 ); SetInt( 566, 655 ); SetHits( 250, 303 ); SetDamage( 11, 13 ); SetSkill( SkillName.Concentration, 90.1, 100.0 ); SetSkill( SkillName.Magery, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 150.5, 200.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.HandToHand, 60.1, 80.0 ); Fame = 18000; Karma = -18000; VirtualArmor = 50; PackReg( 12, 40 ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.MedScrolls, 2 ); } public override bool CanRummageCorpses{ get{ return true; } } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public Nazghoul( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }