using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a vampire corpse" )] public class VampireLord : BaseCreature { [Constructable] public VampireLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "vampire" ); Title = "the vampire lord"; Body = 34; BaseSoundID = 0x47D; Clan = Clan.Undead; SetStr( 81, 105 ); SetDex( 191, 215 ); SetInt( 126, 150 ); SetHits( 49, 63 ); SetDamage( 5, 10 ); SetSkill( SkillName.Concentration, 80.2, 100.0 ); SetSkill( SkillName.Magery, 95.1, 100.0 ); SetSkill( SkillName.Meditation, 27.5, 50.0 ); SetSkill( SkillName.MagicResist, 77.5, 100.0 ); SetSkill( SkillName.Tactics, 65.0, 87.5 ); SetSkill( SkillName.HandToHand, 20.3, 80.0 ); Fame = 10500; Karma = -10500; VirtualArmor = 16; PackReg( 23 ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); AddLoot( LootPack.MedScrolls, 2 ); } public override bool CanRummageCorpses{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override int Meat{ get{ return 1; } } public VampireLord( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }