using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a dragon corpse" )] public class ZombieDragon : BaseCreature { [Constructable] public ZombieDragon () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a rotting dragon"; Body = Utility.RandomList( 334, 334, 334, 358 ); BaseSoundID = 362; Clan = Clan.Undead; SetStr( 796, 825 ); SetDex( 86, 105 ); SetInt( 136, 175 ); SetHits( 478, 495 ); SetDamage( 16, 22 ); SetSkill( SkillName.MagicResist, 99.1, 100.0 ); SetSkill( SkillName.Tactics, 97.6, 100.0 ); SetSkill( SkillName.HandToHand, 90.1, 92.5 ); Fame = 15000; Karma = -15000; VirtualArmor = 60; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); AddLoot( LootPack.Gems, 8 ); } public override bool ReacquireOnMovement{ get{ return !Controlled; } } public override bool HasBreath{ get{ return true; } } // fire breath enabled public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Greater; } } public ZombieDragon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }