using Server; using System; namespace Server.Items { [FlipableAttribute( 0xE97, 0xE98 )] public class BookOfLore : Item { [Constructable] public BookOfLore() : base( 0xE97 ) { Name = "Book of Lore"; Hue = Utility.RandomList( 0x558, 0x8A1, 0x89F, 0x84E, 0x851, 0x556, 0x551, 0x8AD, 0x847, 0x84A, 0x89D, 0x89B, 0x845, 0x846, 0x429, 0x55F, 0x562, 0x430, 0x432, 0x441, 0x970, 0x96D, 0x905, 0x83B, 0x83E, 0x980, 0x97F, 0x969, 0x96A, 0x96B ); Movable = false; } public override void OnDoubleClick( Mobile from ) { if ( !from.InRange( this.GetWorldLocation(), 2 ) ) from.SendMessage( "That is too far away!" ); else if ( !Server.Misc.QuestFunctions.MonstersNearby( from ) ) from.SendMessage( "You learn nothing of interest from this book." ); } public BookOfLore( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( ( int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }