using System; using Server.Targeting; using Server.Network; using Server.Items; using Server.Regions; namespace Server.Spells.Third { public class UnlockSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Unlock Spell", "Ex Por", 215, 9001, Reagent.Bloodmoss, Reagent.SulfurousAsh ); public override SpellCircle Circle { get { return SpellCircle.Third; } } public UnlockSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } private class InternalTarget : Target { private UnlockSpell m_Owner; public InternalTarget( UnlockSpell owner ) : base( 12, false, TargetFlags.None ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is LootChest ) ((LootChest)o).Setup(); IPoint3D loc = o as IPoint3D; if ( loc == null ) return; if ( m_Owner.CheckSequence() ) { SpellHelper.Turn( from, o ); Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc ), from.Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5024 ); Effects.PlaySound( loc, from.Map, 0x1FF ); if ( o is Mobile ) from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 503101 ); // That did not need to be unlocked. else if ( o is BaseDoor ) { BaseDoor door = (BaseDoor)o; if ( door.Sealed < DateTime.Now ) from.SendMessage( "That does not need to be unlocked." ); else { door.Sealed = DateTime.MinValue; } } else if ( !( o is LockableContainer ) ) from.SendLocalizedMessage( 501666 ); // You can't unlock that! else { LockableContainer cont = (LockableContainer)o; if ( Multis.BaseHouse.CheckSecured( cont ) ) from.SendLocalizedMessage( 503098 ); // You cannot cast this on a secure item. else if ( !cont.Locked ) from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 503101 ); // That did not need to be unlocked. else if ( cont.LockLevel == 0 ) from.SendLocalizedMessage( 501666 ); // You can't unlock that! else { int level = (int)( ( from.Skills[SkillName.Magery].Value + from.Skills[SkillName.Concentration].Value ) * 0.4) - 4; if ( level >= cont.RequiredSkill && !(cont is TreasureMapChest && ((TreasureMapChest)cont).Level > 2) ) { cont.Locked = false; if ( cont.LockLevel == -255 ) cont.LockLevel = cont.RequiredSkill - 10; } else from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 503099 ); // My spell does not seem to have an effect on that lock. } } } m_Owner.FinishSequence(); } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }