using System; using System.Collections.Generic; using Server.Network; using Server.Items; using Server.Targeting; using Server.Mobiles; namespace Server.Spells.Fourth { public class ArchCureSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Arch Cure", "Vas An Nox", 215, 9061, Reagent.Garlic, Reagent.Ginseng, Reagent.MandrakeRoot ); public override SpellCircle Circle { get { return SpellCircle.Fourth; } } public ArchCureSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } // Archcure is now 1/4th of a second faster public override TimeSpan CastDelayBase{ get{ return base.CastDelayBase - TimeSpan.FromSeconds( 0.25 ); } } public void Target( IPoint3D p ) { if ( !Caster.CanSee( p ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( CheckSequence() ) { SpellHelper.Turn( Caster, p ); SpellHelper.GetSurfaceTop( ref p ); List targets = new List(); Map map = Caster.Map; Mobile m_directtarget = p as Mobile; if ( map != null ) { bool OldUO = true; //you can target directly someone/something and become criminal if it's a criminal action if ( m_directtarget != null ) targets.Add ( m_directtarget ); Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 ); // PASSIVE CHECK IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), (2+(int)(Caster.Skills[SkillName.Concentration].Value/20)) ); foreach ( Mobile m in eable ) { // Archcure area effect won't cure aggressors or victims, nor murderers, criminals or monsters // red players can cure only themselves and guildies with arch cure area. if ( Caster.CanBeBeneficial( m, false ) && ( OldUO || !IsAggressor( m ) && !IsAggressed( m ) && (( IsInnocentTo ( Caster, m ) && IsInnocentTo ( m, Caster ) ) || ( IsAllyTo ( Caster, m ) )) && m != m_directtarget && m is PlayerMobile || m == Caster && m != m_directtarget )) targets.Add( m ); } eable.Free(); } Effects.PlaySound( p, Caster.Map, 0x299 ); if ( targets.Count > 0 ) { int cured = 0; for ( int i = 0; i < targets.Count; ++i ) { Mobile m = targets[i]; Caster.DoBeneficial( m ); Poison poison = m.Poison; if ( poison != null ) { int chanceToCure = 10000 + (int)(Caster.Skills[SkillName.Magery].Value * 75) - ((poison.Level + 1) * 1750); chanceToCure /= 100; chanceToCure -= 1; if ( chanceToCure > Utility.Random( 100 ) && m.CurePoison( Caster ) ) ++cured; } m.FixedParticles( 0x373A, 10, 15, 5012, EffectLayer.Waist ); m.PlaySound( 0x1E0 ); } if ( cured > 0 ) Caster.SendLocalizedMessage( 1010058 ); // You have cured the target of all poisons! } } FinishSequence(); } private bool IsAggressor( Mobile m ) { foreach ( AggressorInfo info in Caster.Aggressors ) { if ( m == info.Attacker && !info.Expired ) return true; } return false; } private bool IsAggressed( Mobile m ) { foreach ( AggressorInfo info in Caster.Aggressed ) { if ( m == info.Defender && !info.Expired ) return true; } return false; } private static bool IsInnocentTo( Mobile from, Mobile to ) { return ( Notoriety.Compute( from, (Mobile)to ) == Notoriety.Innocent ); } private static bool IsAllyTo( Mobile from, Mobile to ) { return ( Notoriety.Compute( from, (Mobile)to ) == Notoriety.Ally ); } private class InternalTarget : Target { private ArchCureSpell m_Owner; public InternalTarget( ArchCureSpell owner ) : base( 12, true, TargetFlags.None ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { IPoint3D p = o as IPoint3D; if ( p != null ) m_Owner.Target( p ); } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }