using System; using System.Collections; using System.Collections.Generic; using Server.Misc; using Server.Targeting; using Server.Network; namespace Server.Spells.Sixth { public class MassCurseSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Mass Curse", "Vas Des Sanct", 218, 9031, false, Reagent.Garlic, Reagent.Nightshade, Reagent.MandrakeRoot, Reagent.SulfurousAsh ); public override SpellCircle Circle { get { return SpellCircle.Sixth; } } public MassCurseSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( IPoint3D p ) { if ( !Caster.CanSee( p ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() ) { SpellHelper.Turn( Caster, p ); SpellHelper.GetSurfaceTop( ref p ); List targets = new List(); Map map = Caster.Map; if ( map != null ) { Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 ); // PASSIVE CHECK IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), (2+(int)(Caster.Skills[SkillName.Concentration].Value/20)) ); foreach ( Mobile m in eable ) { if ( SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanSee( m ) && Caster.CanBeHarmful( m, false ) ) targets.Add( m ); } eable.Free(); } for ( int i = 0; i < targets.Count; ++i ) { Mobile m = targets[i]; Caster.DoHarmful( m ); SpellHelper.AddStatCurse( Caster, m, StatType.Str ); SpellHelper.DisableSkillCheck = true; SpellHelper.AddStatCurse( Caster, m, StatType.Dex ); SpellHelper.AddStatCurse( Caster, m, StatType.Int ); SpellHelper.DisableSkillCheck = false; m.FixedParticles( 0x374A, 10, 15, 5028, EffectLayer.Waist ); m.PlaySound( 0x1FB ); HarmfulSpell( m ); } } FinishSequence(); } private class InternalTarget : Target { private MassCurseSpell m_Owner; public InternalTarget( MassCurseSpell owner ) : base( 12, true, TargetFlags.None ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { IPoint3D p = o as IPoint3D; if ( p != null ) m_Owner.Target( p ); } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }