using System; using Server.Targeting; using Server.Items; using Server.Network; using Server.Misc; using Server.Mobiles; namespace Server.Spells.Sixth { public class ParalyzeFieldSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Paralyze Field", "In Ex Grav", 230, 9012, false, Reagent.BlackPearl, Reagent.Ginseng, Reagent.SpidersSilk ); public override SpellCircle Circle { get { return SpellCircle.Sixth; } } public ParalyzeFieldSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( IPoint3D p ) { if ( !Caster.CanSee( p ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() ) { SpellHelper.Turn( Caster, p ); SpellHelper.GetSurfaceTop( ref p ); int dx = Caster.Location.X - p.X; int dy = Caster.Location.Y - p.Y; int rx = (dx - dy) * 44; int ry = (dx + dy) * 44; bool eastToWest; if ( rx >= 0 && ry >= 0 ) eastToWest = false; else if ( rx >= 0 ) eastToWest = true; else if ( ry >= 0 ) eastToWest = true; else eastToWest = false; Effects.PlaySound( p, Caster.Map, 0x20B ); int itemID = eastToWest ? 0x3967 : 0x3979; Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 ); // PASSIVE CHECK TimeSpan duration = TimeSpan.FromSeconds( 3.0 + (Caster.Skills[SkillName.Magery].Value / 3.0) + (Caster.Skills[SkillName.Concentration].Value / 10.0) ); for ( int i = -2; i <= 2; ++i ) { Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z ); bool canFit = SpellHelper.AdjustField( ref loc, Caster.Map, 12, false ); if ( !canFit ) continue; Item item = new InternalItem( Caster, itemID, loc, Caster.Map, duration ); item.ProcessDelta(); Effects.SendLocationParticles( EffectItem.Create( loc, Caster.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5048 ); } } FinishSequence(); } [DispellableField] public class InternalItem : Item { private Timer m_Timer; private Mobile m_Caster; private DateTime m_End; public override bool BlocksFit{ get{ return true; } } public InternalItem( Mobile caster, int itemID, Point3D loc, Map map, TimeSpan duration ) : base( itemID ) { Visible = false; Movable = false; Light = LightType.Circle300; MoveToWorld( loc, map ); if ( caster.InLOS( this ) ) Visible = true; else Delete(); if ( Deleted ) return; m_Caster = caster; m_Timer = new InternalTimer( this, duration ); m_Timer.Start(); m_End = DateTime.Now + duration; } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Timer != null ) m_Timer.Stop(); } public InternalItem( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Caster ); writer.WriteDeltaTime( m_End ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_Caster = reader.ReadMobile(); m_End = reader.ReadDeltaTime(); m_Timer = new InternalTimer( this, m_End - DateTime.Now ); m_Timer.Start(); break; } } } public override bool OnMoveOver( Mobile m ) { if ( Visible && m_Caster != null && SpellHelper.ValidIndirectTarget( m_Caster, m ) && m_Caster.CanBeHarmful( m, false ) ) { if ( SpellHelper.CanRevealCaster( m ) ) m_Caster.RevealingAction(); m_Caster.DoHarmful( m ); double duration = 7.0 + (m_Caster.Skills[SkillName.Magery].Value * 0.2); m.Paralyze( TimeSpan.FromSeconds( duration ) ); m.PlaySound( 0x204 ); m.FixedEffect( 0x376A, 10, 16 ); if ( m is BaseCreature ) ((BaseCreature) m).OnHarmfulSpell( m_Caster ); } return true; } private class InternalTimer : Timer { private Item m_Item; public InternalTimer( Item item, TimeSpan duration ) : base( duration ) { Priority = TimerPriority.OneSecond; m_Item = item; } protected override void OnTick() { m_Item.Delete(); } } } private class InternalTarget : Target { private ParalyzeFieldSpell m_Owner; public InternalTarget( ParalyzeFieldSpell owner ) : base( 12, true, TargetFlags.None ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is IPoint3D ) m_Owner.Target( (IPoint3D)o ); } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }