/*************************************************************************** * Geometry.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; namespace Server { [Parsable] public struct Point2D : IPoint2D, IComparable, IComparable { internal int m_X; internal int m_Y; public static readonly Point2D Zero = new Point2D( 0, 0 ); public Point2D( int x, int y ) { m_X = x; m_Y = y; } public Point2D( IPoint2D p ) : this( p.X, p.Y ) { } [CommandProperty( AccessLevel.Counselor )] public int X { get { return m_X; } set { m_X = value; } } [CommandProperty( AccessLevel.Counselor )] public int Y { get { return m_Y; } set { m_Y = value; } } public override string ToString() { return String.Format( "({0}, {1})", m_X, m_Y ); } public static Point2D Parse( string value ) { int start = value.IndexOf( '(' ); int end = value.IndexOf( ',', start + 1 ); string param1 = value.Substring( start + 1, end - (start + 1) ).Trim(); start = end; end = value.IndexOf( ')', start + 1 ); string param2 = value.Substring( start + 1, end - (start + 1) ).Trim(); return new Point2D( Convert.ToInt32( param1 ), Convert.ToInt32( param2 ) ); } public int CompareTo( Point2D other ) { int v = ( m_X.CompareTo( other.m_X ) ); if ( v == 0 ) v = ( m_Y.CompareTo( other.m_Y ) ); return v; } public int CompareTo( object other ) { if ( other is Point2D ) return this.CompareTo( (Point2D) other ); else if ( other == null ) return -1; throw new ArgumentException(); } public override bool Equals( object o ) { if ( o == null || !(o is IPoint2D) ) return false; IPoint2D p = (IPoint2D)o; return m_X == p.X && m_Y == p.Y; } public override int GetHashCode() { return m_X ^ m_Y; } public static bool operator == ( Point2D l, Point2D r ) { return l.m_X == r.m_X && l.m_Y == r.m_Y; } public static bool operator != ( Point2D l, Point2D r ) { return l.m_X != r.m_X || l.m_Y != r.m_Y; } public static bool operator == ( Point2D l, IPoint2D r ) { if ( Object.ReferenceEquals( r, null ) ) return false; return l.m_X == r.X && l.m_Y == r.Y; } public static bool operator != ( Point2D l, IPoint2D r ) { if ( Object.ReferenceEquals( r, null ) ) return false; return l.m_X !=r.X || l.m_Y != r.Y; } public static bool operator > ( Point2D l, Point2D r ) { return l.m_X > r.m_X && l.m_Y > r.m_Y; } public static bool operator > ( Point2D l, Point3D r ) { return l.m_X > r.m_X && l.m_Y > r.m_Y; } public static bool operator > ( Point2D l, IPoint2D r ) { if ( Object.ReferenceEquals( r, null ) ) return false; return l.m_X > r.X && l.m_Y > r.Y; } public static bool operator < ( Point2D l, Point2D r ) { return l.m_X < r.m_X && l.m_Y < r.m_Y; } public static bool operator < ( Point2D l, Point3D r ) { return l.m_X < r.m_X && l.m_Y < r.m_Y; } public static bool operator < ( Point2D l, IPoint2D r ) { if ( Object.ReferenceEquals( r, null ) ) return false; return l.m_X < r.X && l.m_Y < r.Y; } public static bool operator >= ( Point2D l, Point2D r ) { return l.m_X >= r.m_X && l.m_Y >= r.m_Y; } public static bool operator >= ( Point2D l, Point3D r ) { return l.m_X >= r.m_X && l.m_Y >= r.m_Y; } public static bool operator >= ( Point2D l, IPoint2D r ) { if ( Object.ReferenceEquals( r, null ) ) return false; return l.m_X >= r.X && l.m_Y >= r.Y; } public static bool operator <= ( Point2D l, Point2D r ) { return l.m_X <= r.m_X && l.m_Y <= r.m_Y; } public static bool operator <= ( Point2D l, Point3D r ) { return l.m_X <= r.m_X && l.m_Y <= r.m_Y; } public static bool operator <= ( Point2D l, IPoint2D r ) { if ( Object.ReferenceEquals( r, null ) ) return false; return l.m_X <= r.X && l.m_Y <= r.Y; } } [Parsable] public struct Point3D : IPoint3D, IComparable, IComparable { internal int m_X; internal int m_Y; internal int m_Z; public static readonly Point3D Zero = new Point3D( 0, 0, 0 ); public Point3D( int x, int y, int z ) { m_X = x; m_Y = y; m_Z = z; } public Point3D( IPoint3D p ) : this( p.X, p.Y, p.Z ) { } public Point3D( IPoint2D p, int z ) : this( p.X, p.Y, z ) { } [CommandProperty( AccessLevel.Counselor )] public int X { get { return m_X; } set { m_X = value; } } [CommandProperty( AccessLevel.Counselor )] public int Y { get { return m_Y; } set { m_Y = value; } } [CommandProperty( AccessLevel.Counselor )] public int Z { get { return m_Z; } set { m_Z = value; } } public override string ToString() { return String.Format( "({0}, {1}, {2})", m_X, m_Y, m_Z ); } public override bool Equals( object o ) { if ( o == null || !( o is IPoint3D ) ) return false; IPoint3D p = (IPoint3D) o; return m_X == p.X && m_Y == p.Y && m_Z == p.Z; } public override int GetHashCode() { return m_X ^ m_Y ^ m_Z; } public static Point3D Parse( string value ) { int start = value.IndexOf( '(' ); int end = value.IndexOf( ',', start + 1 ); string param1 = value.Substring( start + 1, end - ( start + 1 ) ).Trim(); start = end; end = value.IndexOf( ',', start + 1 ); string param2 = value.Substring( start + 1, end - ( start + 1 ) ).Trim(); start = end; end = value.IndexOf( ')', start + 1 ); string param3 = value.Substring( start + 1, end - ( start + 1 ) ).Trim(); return new Point3D( Convert.ToInt32( param1 ), Convert.ToInt32( param2 ), Convert.ToInt32( param3 ) ); } public static bool operator ==( Point3D l, Point3D r ) { return l.m_X == r.m_X && l.m_Y == r.m_Y && l.m_Z == r.m_Z; } public static bool operator !=( Point3D l, Point3D r ) { return l.m_X != r.m_X || l.m_Y != r.m_Y || l.m_Z != r.m_Z; } public static bool operator ==( Point3D l, IPoint3D r ) { if ( Object.ReferenceEquals( r, null ) ) return false; return l.m_X == r.X && l.m_Y == r.Y && l.m_Z == r.Z; } public static bool operator !=( Point3D l, IPoint3D r ) { if ( Object.ReferenceEquals( r, null ) ) return false; return l.m_X != r.X || l.m_Y != r.Y || l.m_Z != r.Z; } public int CompareTo( Point3D other ) { int v = ( m_X.CompareTo( other.m_X ) ); if ( v == 0 ) { v = ( m_Y.CompareTo( other.m_Y ) ); if ( v == 0 ) v = ( m_Z.CompareTo( other.m_Z ) ); } return v; } public int CompareTo( object other ) { if ( other is Point3D ) return this.CompareTo( (Point3D) other ); else if ( other == null ) return -1; throw new ArgumentException(); } } [NoSort] [Parsable] [PropertyObject] public struct Rectangle2D { private Point2D m_Start; private Point2D m_End; public Rectangle2D( IPoint2D start, IPoint2D end ) { m_Start = new Point2D( start ); m_End = new Point2D( end ); } public Rectangle2D( int x, int y, int width, int height ) { m_Start = new Point2D( x, y ); m_End = new Point2D( x + width, y + height ); } public void Set( int x, int y, int width, int height ) { m_Start = new Point2D( x, y ); m_End = new Point2D( x + width, y + height ); } public static Rectangle2D Parse( string value ) { int start = value.IndexOf( '(' ); int end = value.IndexOf( ',', start + 1 ); string param1 = value.Substring( start + 1, end - (start + 1) ).Trim(); start = end; end = value.IndexOf( ',', start + 1 ); string param2 = value.Substring( start + 1, end - (start + 1) ).Trim(); start = end; end = value.IndexOf( ',', start + 1 ); string param3 = value.Substring( start + 1, end - (start + 1) ).Trim(); start = end; end = value.IndexOf( ')', start + 1 ); string param4 = value.Substring( start + 1, end - (start + 1) ).Trim(); return new Rectangle2D( Convert.ToInt32( param1 ), Convert.ToInt32( param2 ), Convert.ToInt32( param3 ), Convert.ToInt32( param4 ) ); } [CommandProperty( AccessLevel.Counselor )] public Point2D Start { get { return m_Start; } set { m_Start = value; } } [CommandProperty( AccessLevel.Counselor )] public Point2D End { get { return m_End; } set { m_End = value; } } [CommandProperty( AccessLevel.Counselor )] public int X { get { return m_Start.m_X; } set { m_Start.m_X = value; } } [CommandProperty( AccessLevel.Counselor )] public int Y { get { return m_Start.m_Y; } set { m_Start.m_Y = value; } } [CommandProperty( AccessLevel.Counselor )] public int Width { get { return m_End.m_X - m_Start.m_X; } set { m_End.m_X = m_Start.m_X + value; } } [CommandProperty( AccessLevel.Counselor )] public int Height { get { return m_End.m_Y - m_Start.m_Y; } set { m_End.m_Y = m_Start.m_Y + value; } } public void MakeHold( Rectangle2D r ) { if ( r.m_Start.m_X < m_Start.m_X ) m_Start.m_X = r.m_Start.m_X; if ( r.m_Start.m_Y < m_Start.m_Y ) m_Start.m_Y = r.m_Start.m_Y; if ( r.m_End.m_X > m_End.m_X ) m_End.m_X = r.m_End.m_X; if ( r.m_End.m_Y > m_End.m_Y ) m_End.m_Y = r.m_End.m_Y; } public bool Contains( Point3D p ) { return ( m_Start.m_X <= p.m_X && m_Start.m_Y <= p.m_Y && m_End.m_X > p.m_X && m_End.m_Y > p.m_Y ); //return ( m_Start <= p && m_End > p ); } public bool Contains( Point2D p ) { return ( m_Start.m_X <= p.m_X && m_Start.m_Y <= p.m_Y && m_End.m_X > p.m_X && m_End.m_Y > p.m_Y ); //return ( m_Start <= p && m_End > p ); } public bool Contains( IPoint2D p ) { return ( m_Start <= p && m_End > p ); } public override string ToString() { return String.Format( "({0}, {1})+({2}, {3})", X, Y, Width, Height ); } } [NoSort] [PropertyObject] public struct Rectangle3D { private Point3D m_Start; private Point3D m_End; public Rectangle3D( Point3D start, Point3D end ) { m_Start = start; m_End = end; } public Rectangle3D( int x, int y, int z, int width, int height, int depth ) { m_Start = new Point3D( x, y, z ); m_End = new Point3D( x + width, y + height, z + depth ); } [CommandProperty( AccessLevel.Counselor )] public Point3D Start { get { return m_Start; } set { m_Start = value; } } [CommandProperty( AccessLevel.Counselor )] public Point3D End { get { return m_End; } set { m_End = value; } } [CommandProperty( AccessLevel.Counselor )] public int Width { get { return m_End.X - m_Start.X; } } [CommandProperty( AccessLevel.Counselor )] public int Height { get { return m_End.Y - m_Start.Y; } } [CommandProperty( AccessLevel.Counselor )] public int Depth { get { return m_End.Z - m_Start.Z; } } public bool Contains( Point3D p ) { return ( p.m_X >= m_Start.m_X ) && ( p.m_X < m_End.m_X ) && ( p.m_Y >= m_Start.m_Y ) && ( p.m_Y < m_End.m_Y ) && ( p.m_Z >= m_Start.m_Z ) && ( p.m_Z < m_End.m_Z ); } public bool Contains( IPoint3D p ) { return ( p.X >= m_Start.m_X ) && ( p.X < m_End.m_X ) && ( p.Y >= m_Start.m_Y ) && ( p.Y < m_End.m_Y ) && ( p.Z >= m_Start.m_Z ) && ( p.Z < m_End.m_Z ); } } }