/*************************************************************************** * GumpHtml.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; using Server.Network; namespace Server.Gumps { public class GumpHtml : GumpEntry { private int m_X, m_Y; private int m_Width, m_Height; private string m_Text; private bool m_Background, m_Scrollbar; public int X { get { return m_X; } set { Delta( ref m_X, value ); } } public int Y { get { return m_Y; } set { Delta( ref m_Y, value ); } } public int Width { get { return m_Width; } set { Delta( ref m_Width, value ); } } public int Height { get { return m_Height; } set { Delta( ref m_Height, value ); } } public string Text { get { return m_Text; } set { Delta( ref m_Text, value ); } } public bool Background { get { return m_Background; } set { Delta( ref m_Background, value ); } } public bool Scrollbar { get { return m_Scrollbar; } set { Delta( ref m_Scrollbar, value ); } } public GumpHtml( int x, int y, int width, int height, string text, bool background, bool scrollbar ) { m_X = x; m_Y = y; m_Width = width; m_Height = height; m_Text = text; m_Background = background; m_Scrollbar = scrollbar; } public override string Compile() { return String.Format( "{{ htmlgump {0} {1} {2} {3} {4} {5} {6} }}", m_X, m_Y, m_Width, m_Height, Parent.Intern( m_Text ), m_Background ? 1 : 0, m_Scrollbar ? 1 : 0 ); } private static byte[] m_LayoutName = Gump.StringToBuffer( "htmlgump" ); public override void AppendTo( IGumpWriter disp ) { disp.AppendLayout( m_LayoutName ); disp.AppendLayout( m_X ); disp.AppendLayout( m_Y ); disp.AppendLayout( m_Width ); disp.AppendLayout( m_Height ); disp.AppendLayout( Parent.Intern( m_Text ) ); disp.AppendLayout( m_Background ); disp.AppendLayout( m_Scrollbar ); } } }