/*************************************************************************** * PacketHandler.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; namespace Server.Network { public delegate void OnPacketReceive( NetState state, PacketReader pvSrc ); public delegate bool ThrottlePacketCallback( NetState state ); public class PacketHandler { private int m_PacketID; private int m_Length; private bool m_Ingame; private OnPacketReceive m_OnReceive; private ThrottlePacketCallback m_ThrottleCallback; public PacketHandler( int packetID, int length, bool ingame, OnPacketReceive onReceive ) { m_PacketID = packetID; m_Length = length; m_Ingame = ingame; m_OnReceive = onReceive; } public int PacketID { get { return m_PacketID; } } public int Length { get { return m_Length; } } public OnPacketReceive OnReceive { get { return m_OnReceive; } } public ThrottlePacketCallback ThrottleCallback { get{ return m_ThrottleCallback; } set{ m_ThrottleCallback = value; } } public bool Ingame { get { return m_Ingame; } } } }