/*************************************************************************** * SaveMetrics.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace Server { public sealed class SaveMetrics : IDisposable { private const string PerformanceCategoryName = "Ultima"; private const string PerformanceCategoryDesc = "Performance counters for Ultima."; private PerformanceCounter numberOfWorldSaves; private PerformanceCounter itemsPerSecond; private PerformanceCounter mobilesPerSecond; private PerformanceCounter serializedBytesPerSecond; private PerformanceCounter writtenBytesPerSecond; public SaveMetrics() { if ( !PerformanceCounterCategory.Exists( PerformanceCategoryName ) ) { CounterCreationDataCollection counters = new CounterCreationDataCollection(); counters.Add( new CounterCreationData( "Save - Count", "Number of world saves.", PerformanceCounterType.NumberOfItems32 ) ); counters.Add( new CounterCreationData( "Save - Items/sec", "Number of items saved per second.", PerformanceCounterType.RateOfCountsPerSecond32 ) ); counters.Add( new CounterCreationData( "Save - Mobiles/sec", "Number of mobiles saved per second.", PerformanceCounterType.RateOfCountsPerSecond32 ) ); counters.Add( new CounterCreationData( "Save - Serialized bytes/sec", "Amount of world-save bytes serialized per second.", PerformanceCounterType.RateOfCountsPerSecond32 ) ); counters.Add( new CounterCreationData( "Save - Written bytes/sec", "Amount of world-save bytes written to disk per second.", PerformanceCounterType.RateOfCountsPerSecond32 ) ); #if !MONO PerformanceCounterCategory.Create( PerformanceCategoryName, PerformanceCategoryDesc, PerformanceCounterCategoryType.SingleInstance, counters ); #endif } numberOfWorldSaves = new PerformanceCounter( PerformanceCategoryName, "Save - Count", false ); itemsPerSecond = new PerformanceCounter( PerformanceCategoryName, "Save - Items/sec", false ); mobilesPerSecond = new PerformanceCounter( PerformanceCategoryName, "Save - Mobiles/sec", false ); serializedBytesPerSecond = new PerformanceCounter( PerformanceCategoryName, "Save - Serialized bytes/sec", false ); writtenBytesPerSecond = new PerformanceCounter( PerformanceCategoryName, "Save - Written bytes/sec", false ); // increment number of world saves numberOfWorldSaves.Increment(); } public void OnItemSaved( int numberOfBytes ) { itemsPerSecond.Increment(); serializedBytesPerSecond.IncrementBy( numberOfBytes ); } public void OnMobileSaved( int numberOfBytes ) { mobilesPerSecond.Increment(); serializedBytesPerSecond.IncrementBy( numberOfBytes ); } public void OnGuildSaved( int numberOfBytes ) { serializedBytesPerSecond.IncrementBy( numberOfBytes ); } public void OnFileWritten( int numberOfBytes ) { writtenBytesPerSecond.IncrementBy( numberOfBytes ); } private bool isDisposed; public void Dispose() { if ( !isDisposed ) { isDisposed = true; numberOfWorldSaves.Dispose(); itemsPerSecond.Dispose(); mobilesPerSecond.Dispose(); serializedBytesPerSecond.Dispose(); writtenBytesPerSecond.Dispose(); } } } }