/*************************************************************************** * Point3DList.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; namespace Server { public class Point3DList { private Point3D[] m_List; private int m_Count; public Point3DList() { m_List = new Point3D[8]; m_Count = 0; } public int Count { get { return m_Count; } } public void Clear() { m_Count = 0; } public Point3D Last { get{ return m_List[m_Count - 1]; } } public Point3D this[int index] { get { return m_List[index]; } } public void Add( int x, int y, int z ) { if ( (m_Count + 1) > m_List.Length ) { Point3D[] old = m_List; m_List = new Point3D[old.Length * 2]; for ( int i = 0; i < old.Length; ++i ) m_List[i] = old[i]; } m_List[m_Count].m_X = x; m_List[m_Count].m_Y = y; m_List[m_Count].m_Z = z; ++m_Count; } public void Add( Point3D p ) { if ( (m_Count + 1) > m_List.Length ) { Point3D[] old = m_List; m_List = new Point3D[old.Length * 2]; for ( int i = 0; i < old.Length; ++i ) m_List[i] = old[i]; } m_List[m_Count].m_X = p.m_X; m_List[m_Count].m_Y = p.m_Y; m_List[m_Count].m_Z = p.m_Z; ++m_Count; } private static Point3D[] m_EmptyList = new Point3D[0]; public Point3D[] ToArray() { if ( m_Count == 0 ) return m_EmptyList; Point3D[] list = new Point3D[m_Count]; for ( int i = 0; i < m_Count; ++i ) list[i] = m_List[i]; m_Count = 0; return list; } } }