/*************************************************************************** * TileList.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; namespace Server { public class TileList { private StaticTile[] m_Tiles; private int m_Count; public TileList() { m_Tiles = new StaticTile[8]; m_Count = 0; } public int Count { get { return m_Count; } } public void AddRange( StaticTile[] tiles ) { if ( (m_Count + tiles.Length) > m_Tiles.Length ) { StaticTile[] old = m_Tiles; m_Tiles = new StaticTile[(m_Count + tiles.Length) * 2]; for ( int i = 0; i < old.Length; ++i ) m_Tiles[i] = old[i]; } for ( int i = 0; i < tiles.Length; ++i ) m_Tiles[m_Count++] = tiles[i]; } public void Add( ushort id, sbyte z ) { if ( (m_Count + 1) > m_Tiles.Length ) { StaticTile[] old = m_Tiles; m_Tiles = new StaticTile[old.Length * 2]; for ( int i = 0; i < old.Length; ++i ) m_Tiles[i] = old[i]; } m_Tiles[m_Count].m_ID = id; m_Tiles[m_Count].m_Z = z; ++m_Count; } private static StaticTile[] m_EmptyTiles = new StaticTile[0]; public StaticTile[] ToArray() { if ( m_Count == 0 ) return m_EmptyTiles; StaticTile[] tiles = new StaticTile[m_Count]; for ( int i = 0; i < m_Count; ++i ) tiles[i] = m_Tiles[i]; m_Count = 0; return tiles; } } }