using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Items;
namespace Server.Engines.Craft
{
public class CraftQueueGump : Gump
{
private Mobile m_From;
private CraftSystem m_CraftSystem;
private BaseTool m_Tool;
private const int LabelHue = 0x480;
private const int LabelColor = 0x7FFF;
public CraftQueueGump( Mobile from, CraftSystem craftSystem, BaseTool tool ) : base( 40, 40 )
{
m_From = from;
m_CraftSystem = craftSystem;
m_Tool = tool;
from.CloseGump( typeof( CraftQueueGump ) );
from.CloseGump( typeof( CraftGump ) );
CraftQueue queue = CraftQueue.GetQueue( from );
AddPage( 0 );
AddBackground( 0, 0, 530, 437, 5054 );
AddImageTiled( 10, 10, 510, 22, 2624 );
AddAlphaRegion( 10, 10, 510, 417 );
AddHtml( 10, 12, 510, 20, "
CRAFTING QUEUE MANAGER", false, false );
// Back Button
AddButton( 15, 402, 4014, 4016, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 50, 405, 150, 18, 1044150, LabelColor, false, false ); // BACK
// Play / Pause Button
string playPauseStr = queue.IsPaused ? "START QUEUE" : "PAUSE QUEUE";
AddButton( 200, 402, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtml( 235, 405, 150, 18, $"{playPauseStr}", false, false );
// Update Quantities Button
AddButton( 380, 402, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtml( 415, 405, 150, 18, "UPDATE QTY", false, false );
// Main List Background
AddImageTiled( 10, 40, 510, 350, 2624 );
// Column Headers
AddHtml( 50, 45, 150, 18, "Item Name", false, false );
AddHtml( 230, 45, 50, 18, "Target", false, false );
AddHtml( 310, 45, 200, 18, "Made / Fail / Exc", false, false );
// Loop through the queue entries (Displaying up to 10 for clean UI)
for ( int i = 0; i < queue.Entries.Count && i < 10; i++ )
{
CraftQueueEntry entry = queue.Entries[i];
int y = 70 + (i * 30);
// Remove Item Button (Little red X)
AddButton( 15, y, 4020, 4022, 10 + i, GumpButtonType.Reply, 0 );
// Item Name
if ( entry.Item.NameNumber > 0 )
AddHtmlLocalized( 50, y, 170, 18, entry.Item.NameNumber, LabelColor, false, false );
else
AddLabel( 50, y, LabelHue, entry.Item.NameString );
// Text Entry Box for Amount (Dark background)
if ( entry.Amount > 0 )
{
AddImageTiled( 230, y, 50, 20, 0xBBC );
AddTextEntry( 230, y, 50, 20, LabelHue, i, entry.Amount.ToString() );
}
else
{
// If the item finishes, show a green DONE label instead of the text box
AddLabel( 230, y, 68, "DONE" );
}
// Statistics
AddLabel( 310, y, LabelHue, $"{entry.Made} / {entry.Failed} / {entry.Exceptional}" );
}
if ( queue.Entries.Count == 0 )
{
AddHtml( 10, 100, 510, 20, "Your crafting queue is currently empty.", false, false );
}
}
public override void OnResponse( NetState sender, RelayInfo info )
{
Mobile from = sender.Mobile;
CraftQueue queue = CraftQueue.GetQueue( from );
// Always read and save any typed text amounts before processing buttons
for ( int i = 0; i < queue.Entries.Count && i < 10; i++ )
{
TextRelay relay = info.GetTextEntry( i );
if ( relay != null )
{
int amount;
if ( int.TryParse( relay.Text, out amount ) && amount >= 0 )
{
queue.Entries[i].Amount = amount;
}
}
}
if ( info.ButtonID == 0 ) // Back
{
from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, null ) );
}
else if ( info.ButtonID == 1 ) // Toggle Pause
{
queue.IsPaused = !queue.IsPaused;
from.SendGump( new CraftQueueGump( from, m_CraftSystem, m_Tool ) );
if ( !queue.IsPaused )
{
from.SendMessage( 0x480, "Crafting queue started." );
CraftQueue.ProcessQueue( from );
}
else
{
from.SendMessage( 0x20, "Crafting queue paused." );
}
}
else if ( info.ButtonID == 2 ) // Update Qty
{
from.SendMessage( 0x480, "Queue quantities updated." );
from.SendGump( new CraftQueueGump( from, m_CraftSystem, m_Tool ) );
}
else if ( info.ButtonID >= 10 ) // Remove item from queue
{
int index = info.ButtonID - 10;
if ( index >= 0 && index < queue.Entries.Count )
{
queue.Entries.RemoveAt( index );
from.SendMessage( 0x20, "Item removed from queue." );
}
from.SendGump( new CraftQueueGump( from, m_CraftSystem, m_Tool ) );
}
}
}
}