using System; using System.Collections; using Server; using Server.Guilds; using Server.Network; using Server.Prompts; using Server.Targeting; namespace Server.Gumps { public class GuildGump : Gump { private Mobile m_Mobile; private Guild m_Guild; public GuildGump( Mobile beholder, Guild guild ) : base( 20, 30 ) { m_Mobile = beholder; m_Guild = guild; Dragable = false; AddPage( 0 ); AddBackground( 0, 0, 550, 400, 5054 ); AddBackground( 10, 10, 530, 380, 3000 ); AddHtml( 20, 15, 200, 35, guild.Name, false, false ); Mobile leader = guild.Leader; if ( leader != null ) { string leadTitle; if ( (leadTitle = leader.GuildTitle) != null && (leadTitle = leadTitle.Trim()).Length > 0 ) leadTitle += ": "; else leadTitle = ""; string leadName; if ( (leadName = leader.Name) == null || (leadName = leadName.Trim()).Length <= 0 ) leadName = "(empty)"; AddHtml( 220, 15, 250, 35, leadTitle + leadName, false, false ); } AddButton( 20, 50, 4005, 4007, 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 50, 100, 20, 1013022, false, false ); // Loyal to Mobile fealty = beholder.GuildFealty; if ( fealty == null || !guild.IsMember( fealty ) ) fealty = leader; if ( fealty == null ) fealty = beholder; string fealtyName; if ( fealty == null || (fealtyName = fealty.Name) == null || (fealtyName = fealtyName.Trim()).Length <= 0 ) fealtyName = "(empty)"; if ( beholder == fealty ) AddHtmlLocalized( 55, 70, 470, 20, 1018002, false, false ); // yourself else AddHtml( 55, 70, 470, 20, fealtyName, false, false ); AddButton( 215, 50, 4005, 4007, 2, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 250, 50, 170, 20, 1013023, false, false ); // Display guild abbreviation AddHtmlLocalized( 250, 70, 50, 20, beholder.DisplayGuildTitle ? 1011262 : 1011263, false, false ); // on/off AddButton( 20, 100, 4005, 4007, 3, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 100, 470, 30, 1011086, false, false ); // View the current roster. AddButton( 20, 130, 4005, 4007, 4, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 130, 470, 30, 1011085, false, false ); // Recruit someone into the guild. if ( guild.Candidates.Count > 0 ) { AddButton( 20, 160, 4005, 4007, 5, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 160, 470, 30, 1011093, false, false ); // View list of candidates who have been sponsored to the guild. } else { AddImage( 20, 160, 4020 ); AddHtmlLocalized( 55, 160, 470, 30, 1013031, false, false ); // There are currently no candidates for membership. } AddButton( 20, 220, 4005, 4007, 6, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 220, 470, 30, 1011087, false, false ); // View the guild's charter. AddButton( 20, 250, 4005, 4007, 7, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 250, 470, 30, 1011092, false, false ); // Resign from the guild. AddButton( 20, 280, 4005, 4007, 8, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 280, 470, 30, 1011095, false, false ); // View list of guilds you are at war with. if ( beholder.AccessLevel >= AccessLevel.GameMaster || beholder == leader ) { AddButton( 20, 310, 4005, 4007, 9, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 310, 470, 30, 1011094, false, false ); // Access guildmaster functions. } else { AddImage( 20, 310, 4020 ); AddHtmlLocalized( 55, 310, 470, 30, 1018013, false, false ); // Reserved for guildmaster } AddButton( 20, 360, 4005, 4007, 0, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 55, 360, 470, 30, 1011441, false, false ); // EXIT } public static void EnsureClosed( Mobile m ) { m.CloseGump( typeof( DeclareFealtyGump ) ); m.CloseGump( typeof( GrantGuildTitleGump ) ); m.CloseGump( typeof( GuildAdminCandidatesGump ) ); m.CloseGump( typeof( GuildCandidatesGump ) ); m.CloseGump( typeof( GuildChangeTypeGump ) ); m.CloseGump( typeof( GuildCharterGump ) ); m.CloseGump( typeof( GuildDismissGump ) ); m.CloseGump( typeof( GuildGump ) ); m.CloseGump( typeof( GuildmasterGump ) ); m.CloseGump( typeof( GuildRosterGump ) ); m.CloseGump( typeof( GuildWarGump ) ); } public static bool BadLeader( Mobile m, Guild g ) { if ( m.Deleted || g.Disbanded || (m.AccessLevel < AccessLevel.GameMaster && g.Leader != m) ) return true; Item stone = g.Guildstone; return ( stone == null || stone.Deleted || !m.InRange( stone.GetWorldLocation(), 2 ) ); } public static bool BadMember( Mobile m, Guild g ) { if ( m.Deleted || g.Disbanded || (m.AccessLevel < AccessLevel.GameMaster && !g.IsMember( m )) ) return true; Item stone = g.Guildstone; return ( stone == null || stone.Deleted || !m.InRange( stone.GetWorldLocation(), 2 ) ); } public override void OnResponse( NetState sender, RelayInfo info ) { if ( BadMember( m_Mobile, m_Guild ) ) return; switch ( info.ButtonID ) { case 1: // Loyalty { EnsureClosed( m_Mobile ); m_Mobile.SendGump( new DeclareFealtyGump( m_Mobile, m_Guild ) ); break; } case 2: // Toggle display abbreviation { m_Mobile.DisplayGuildTitle = !m_Mobile.DisplayGuildTitle; EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) ); break; } case 3: // View the current roster { EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildRosterGump( m_Mobile, m_Guild ) ); break; } case 4: // Recruit { m_Mobile.Target = new GuildRecruitTarget( m_Mobile, m_Guild ); break; } case 5: // Membership candidates { GuildGump.EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildCandidatesGump( m_Mobile, m_Guild ) ); break; } case 6: // View charter { EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildCharterGump( m_Mobile, m_Guild ) ); break; } case 7: // Resign { m_Guild.RemoveMember( m_Mobile ); break; } case 8: // View wars { EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildWarGump( m_Mobile, m_Guild ) ); break; } case 9: // Guildmaster functions { if ( m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Guild.Leader == m_Mobile ) { EnsureClosed( m_Mobile ); m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) ); } break; } } } } }