using System; using Server; using Server.Mobiles; using Server.Gumps; using Server.Network; using Server.Prompts; namespace Server.Guilds { public class OtherGuildInfo : BaseGuildGump { private Guild m_Other; public OtherGuildInfo( PlayerMobile pm, Guild g, Guild otherGuild ) : base( pm, g, 10, 40 ) { m_Other = otherGuild; g.CheckExpiredWars(); PopulateGump(); } public void AddButtonAndBackground( int x, int y, int buttonID, int locNum ) { AddBackground( x, y, 225, 26, 0x2486 ); AddButton( x+5, y+5, 0x845, 0x846, buttonID, GumpButtonType.Reply, 0 ); AddHtmlLocalized( x+30, y+3, 185, 26, locNum, 0x0, false, false ); } public override void PopulateGump() { Guild g = Guild.GetAllianceLeader( guild ); Guild other = Guild.GetAllianceLeader( m_Other ); WarDeclaration war = g.FindPendingWar( other ); WarDeclaration activeWar = g.FindActiveWar( other ); AllianceInfo alliance = guild.Alliance; AllianceInfo otherAlliance = m_Other.Alliance; //NOTE TO SELF: Only only alliance leader can see pending guild alliance statuses bool PendingWar = (war != null); bool ActiveWar = (activeWar != null); AddPage( 0 ); AddBackground( 0, 0, 520, 335, 0x242C ); AddHtmlLocalized( 20, 15, 480, 26, 1062975, 0x0, false, false ); //
Guild Relationship
AddImageTiled( 20, 40, 480, 2, 0x2711 ); AddHtmlLocalized( 20, 50, 120, 26, 1062954, 0x0, true, false ); // Guild Name AddHtml( 150, 53, 360, 26, m_Other.Name, false, false ); AddHtmlLocalized( 20, 80, 120, 26, 1063025, 0x0, true, false ); // Alliance if( otherAlliance != null ) { if( otherAlliance.IsMember( m_Other )) { AddHtml( 150, 83, 360, 26, otherAlliance.Name, false, false ); } //else if( otherAlliance.Leader == guild && ( otherAlliance.IsPendingMember( m_Other ) || otherAlliance.IsPendingMember( guild ) ) ) /* else if( (otherAlliance.Leader == guild && otherAlliance.IsPendingMember( m_Other ) ) || ( otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) ) ) { AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0xF), false, false ); } //AddHtml( 150, 83, 360, 26, ( alliance.PendingMembers.Contains( guild ) || alliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "{0}", alliance.Name ) : alliance.Name, false, false ); //AddHtml( 150, 83, 360, 26, ( otherAlliance == alliance && otherAlliance.PendingMembers.Contains( guild ) || otherAlliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "{0}", otherAlliance.Name ) : otherAlliance.Name, false, false ); */ } AddHtmlLocalized( 20, 110, 120, 26, 1063139, 0x0, true, false ); // Abbreviation AddHtml( 150, 113, 120, 26, m_Other.Abbreviation, false, false ); string kills = "0/0"; string time = "00:00"; string otherKills = "0/0"; WarDeclaration otherWar; if( ActiveWar ) { kills = String.Format( "{0}/{1}", activeWar.Kills, activeWar.MaxKills ); TimeSpan timeRemaining = TimeSpan.Zero; if( activeWar.WarLength != TimeSpan.Zero && (activeWar.WarBeginning + activeWar.WarLength) > DateTime.Now ) timeRemaining = (activeWar.WarBeginning + activeWar.WarLength) - DateTime.Now; //time = String.Format( "{0:D2}:{1:D2}", timeRemaining.Hours.ToString(), timeRemaining.Subtract( TimeSpan.FromHours( timeRemaining.Hours ) ).Minutes ); //Is there a formatter for htis? it's 2AM and I'm tired and can't find it time = String.Format( "{0:D2}:{1:mm}", timeRemaining.Hours, DateTime.MinValue + timeRemaining ); otherWar = m_Other.FindActiveWar( guild ); if( otherWar != null ) otherKills = String.Format( "{0}/{1}", otherWar.Kills, otherWar.MaxKills ); } else if( PendingWar ) { kills = Color( String.Format( "{0}/{1}", war.Kills, war.MaxKills ), 0x990000 ); //time = Color( String.Format( "{0}:{1}", war.WarLength.Hours, ((TimeSpan)(war.WarLength - TimeSpan.FromHours( war.WarLength.Hours ))).Minutes ), 0xFF0000 ); time = Color( String.Format( "{0:D2}:{1:mm}", war.WarLength.Hours, DateTime.MinValue + war.WarLength ), 0x990000 ); otherWar = m_Other.FindPendingWar( guild ); if( otherWar != null ) otherKills = Color( String.Format( "{0}/{1}", otherWar.Kills, otherWar.MaxKills ), 0x990000 ); } AddHtmlLocalized( 280, 110, 120, 26, 1062966, 0x0, true, false ); // Your Kills AddHtml( 410, 113, 120, 26, kills , false, false ); AddHtmlLocalized( 20, 140, 120, 26, 1062968, 0x0, true, false ); // Time Remaining AddHtml( 150, 143, 120, 26, time, false, false ); AddHtmlLocalized( 280, 140, 120, 26, 1062967, 0x0, true, false ); // Their Kills AddHtml( 410, 143, 120, 26, otherKills, false, false ); AddImageTiled( 20, 172, 480, 2, 0x2711 ); int number = 1062973;//
You are at peace with this guild.
if( PendingWar ) { if( war.WarRequester ) { number = 1063027; //
You have challenged this guild to war!
} else { number = 1062969; //
This guild has challenged you to war!
AddButtonAndBackground( 20, 260, 5, 1062981 ); // Accept Challenge AddButtonAndBackground( 275, 260, 6, 1062983 ); //Modify Terms } AddButtonAndBackground( 20, 290, 7, 1062982 ); // Dismiss Challenge } else if( ActiveWar ) { number = 1062965; //
You are at war with this guild!
AddButtonAndBackground( 20, 290, 8, 1062980 ); // Surrender } else if ( alliance != null && alliance == otherAlliance ) //alliance, Same Alliance { if( alliance.IsMember( guild ) && alliance.IsMember( m_Other ) ) //Both in Same alliance, full members { number = 1062970; //
You are allied with this guild.
if( alliance.Leader == guild ) { AddButtonAndBackground( 20, 260, 12, 1062984 ); // Remove Guild from Alliance AddButtonAndBackground( 275, 260, 13, 1063433 ); // Promote to Alliance Leader //Note: No 'confirmation' like the other leader guild promotion things //Remove guild from alliance //Promote to Alliance Leader } //Show roster, Centered, up AddButtonAndBackground( 148, 215, 10, 1063164 ); //Show Alliance Roster //Leave Alliance AddButtonAndBackground( 20, 290, 11, 1062985 ); // Leave Alliance } else if( alliance.Leader == guild && alliance.IsPendingMember( m_Other ) ) { number = 1062971; //
You have requested an alliance with this guild.
//Show Alliance Roster, Centered, down. AddButtonAndBackground( 148, 245, 10, 1063164 ); //Show Alliance Roster //Withdraw Request AddButtonAndBackground( 20, 290, 14, 1062986 ); // Withdraw Request AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0x99 ), false, false ); } else if( alliance.Leader == m_Other && alliance.IsPendingMember( guild ) ) { number = 1062972; //
This guild has requested an alliance.
//Show alliance Roster, top AddButtonAndBackground( 148, 215, 10, 1063164 ); //Show Alliance Roster //Deny Request //Accept Request AddButtonAndBackground( 20, 260, 15, 1062988 ); // Deny Request AddButtonAndBackground( 20, 290, 16, 1062987 ); // Accept Request AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0x99 ), false, false ); } } else { AddButtonAndBackground( 20, 260, 2, 1062990 ); // Request Alliance AddButtonAndBackground( 20, 290, 1, 1062989 ); // Declare War! } AddButtonAndBackground( 275, 290, 0, 3000091 ); //Cancel AddHtmlLocalized( 20, 180, 480, 30, number, 0x0, true, false ); AddImageTiled( 20, 245, 480, 2, 0x2711 ); } public override void OnResponse( NetState sender, RelayInfo info ) { PlayerMobile pm = sender.Mobile as PlayerMobile; if( !IsMember( pm, guild ) ) return; RankDefinition playerRank = pm.GuildRank; Guild guildLeader = Guild.GetAllianceLeader( guild ); Guild otherGuild = Guild.GetAllianceLeader( m_Other ); WarDeclaration war = guildLeader.FindPendingWar( otherGuild ); WarDeclaration activeWar = guildLeader.FindActiveWar( otherGuild ); WarDeclaration otherWar = otherGuild.FindPendingWar( guildLeader ); AllianceInfo alliance = guild.Alliance; AllianceInfo otherAlliance = otherGuild.Alliance; switch( info.ButtonID ) { #region War case 5: //Accept the war { if( war != null && !war.WarRequester && activeWar == null ) { if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) ) { pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars. } else if( alliance != null && alliance.Leader != guild ) { pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead. } else { //Accept the war guild.PendingWars.Remove( war ); war.WarBeginning = DateTime.Now; guild.AcceptedWars.Add( war ); if( alliance != null && alliance.IsMember( guild ) ) { alliance.AllianceMessage( 1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name) ); // Guild Message: Your guild is now at war with ~1_GUILDNAME~ alliance.InvalidateMemberProperties(); } else { guild.GuildMessage( 1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name) ); // Guild Message: Your guild is now at war with ~1_GUILDNAME~ guild.InvalidateMemberProperties(); } //Technically SHOULD say Your guild is now at war w/out any info, intentional diff. otherGuild.PendingWars.Remove( otherWar ); otherWar.WarBeginning = DateTime.Now; otherGuild.AcceptedWars.Add( otherWar ); if( otherAlliance != null && m_Other.Alliance.IsMember( m_Other ) ) { otherAlliance.AllianceMessage( 1070769, ((alliance != null) ? alliance.Name : guild.Name) ); // Guild Message: Your guild is now at war with ~1_GUILDNAME~ otherAlliance.InvalidateMemberProperties(); } else { otherGuild.GuildMessage( 1070769, ((alliance != null) ? alliance.Name : guild.Name) ); // Guild Message: Your guild is now at war with ~1_GUILDNAME~ otherGuild.InvalidateMemberProperties(); } } } break; } case 6: //Modify war terms { if( war != null && !war.WarRequester && activeWar == null ) { if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) ) { pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars. } else if( alliance != null && alliance.Leader != guild ) { pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead. } else { pm.SendGump( new WarDeclarationGump( pm, guild, otherGuild ) ); } } break; } case 7: //Dismiss war { if( war != null ) { if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) ) { pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars. } else if( alliance != null && alliance.Leader != guild ) { pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead. } else { //Dismiss the war guild.PendingWars.Remove( war ); otherGuild.PendingWars.Remove( otherWar ); pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated. //Messages to opposing guild? (Testing on OSI says no) } } break; } case 8: //Surrender { if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) ) { pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars. } else if( alliance != null && alliance.Leader != guild ) { pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead. } else { if( activeWar != null ) { if( alliance != null && alliance.IsMember( guild ) ) { alliance.AllianceMessage( 1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name) );// You have lost the war with ~1_val~. alliance.InvalidateMemberProperties(); } else { guild.GuildMessage( 1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name) );// You have lost the war with ~1_val~. guild.InvalidateMemberProperties(); } guild.AcceptedWars.Remove( activeWar ); if( otherAlliance != null && otherAlliance.IsMember( otherGuild ) ) { otherAlliance.AllianceMessage( 1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name) );// You have won the war against ~1_val~! otherAlliance.InvalidateMemberProperties(); } else { otherGuild.GuildMessage( 1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name) );// You have won the war against ~1_val~! otherGuild.InvalidateMemberProperties(); } otherGuild.AcceptedWars.Remove( otherGuild.FindActiveWar( guild ) ); } } break; } case 1: //Declare War { if( war == null && activeWar == null ) { if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) ) { pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars. } else if( alliance != null && alliance.Leader != guild ) { pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead. } else if( otherAlliance != null && otherAlliance.Leader != m_Other ) { pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", m_Other.Name, otherAlliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance. pm.SendLocalizedMessage( 1070707, otherAlliance.Leader.Name ); // You need to negotiate via ~1_val~ instead. } else { pm.SendGump( new WarDeclarationGump( pm, guild, m_Other ) ); } } break; } #endregion case 2: //Request Alliance { #region New alliance if( alliance == null ) { if( !playerRank.GetFlag( RankFlags.AllianceControl ) ) { pm.SendLocalizedMessage( 1070747 ); // You don't have permission to create an alliance. } else if( otherAlliance != null ) { if( otherAlliance.IsPendingMember( m_Other ) ) pm.SendLocalizedMessage( 1063416, m_Other.Name ); // ~1_val~ is currently considering another alliance proposal. else pm.SendLocalizedMessage( 1063426, m_Other.Name ); // ~1_val~ already belongs to an alliance. } else if( m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0 ) { pm.SendLocalizedMessage( 1063427, m_Other.Name ); // ~1_val~ is currently involved in a guild war. } else if( guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0 ) { pm.SendLocalizedMessage( 1063427, guild.Name ); // ~1_val~ is currently involved in a guild war. } else { pm.SendLocalizedMessage( 1063439 ); // Enter a name for the new alliance: pm.BeginPrompt( new PromptCallback( CreateAlliance_Callback ) ); } } #endregion #region Existing Alliance else { if( !playerRank.GetFlag( RankFlags.AllianceControl ) ) { pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance. } else if( alliance.Leader != guild ) { pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance. } else if( otherAlliance != null ) { if( otherAlliance.IsPendingMember( m_Other ) ) pm.SendLocalizedMessage( 1063416, m_Other.Name ); // ~1_val~ is currently considering another alliance proposal. else pm.SendLocalizedMessage( 1063426, m_Other.Name ); // ~1_val~ already belongs to an alliance. } else if( alliance.IsPendingMember( guild ) ) { pm.SendLocalizedMessage( 1063416, guild.Name ); // ~1_val~ is currently considering another alliance proposal. } else if( m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0 ) { pm.SendLocalizedMessage( 1063427, m_Other.Name ); // ~1_val~ is currently involved in a guild war. } else if( guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0 ) { pm.SendLocalizedMessage( 1063427, guild.Name ); // ~1_val~ is currently involved in a guild war. } else { pm.SendLocalizedMessage( 1070750, m_Other.Name ); // An invitation to join your alliance has been sent to ~1_val~. m_Other.GuildMessage( 1070780, guild.Name ); // ~1_val~ has proposed an alliance. m_Other.Alliance = alliance; //Calls addPendingGuild //alliance.AddPendingGuild( m_Other ); } } #endregion break; } case 10: //Show Alliance Roster { if( alliance != null && alliance == otherAlliance ) pm.SendGump( new AllianceInfo.AllianceRosterGump( pm, guild, alliance ) ); break; } case 11: //Leave Alliance { if( !playerRank.GetFlag( RankFlags.AllianceControl ) ) { pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance. } else if( alliance != null && alliance.IsMember( guild ) ) { guild.Alliance = null; //Calls alliance.Removeguild // alliance.RemoveGuild( guild ); m_Other.InvalidateWarNotoriety(); guild.InvalidateMemberNotoriety(); } break; } case 12: //Remove Guild from alliance { if( !playerRank.GetFlag( RankFlags.AllianceControl ) ) { pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance. } else if( alliance != null && alliance.Leader != guild ) { pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance. } else if( alliance != null && alliance.IsMember( guild ) && alliance.IsMember( m_Other ) ) { m_Other.Alliance = null; m_Other.InvalidateMemberNotoriety(); guild.InvalidateWarNotoriety(); } break; } case 13: //Promote to Alliance leader { if( !playerRank.GetFlag( RankFlags.AllianceControl ) ) { pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance. } else if( alliance != null && alliance.Leader != guild ) { pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance. } else if( alliance != null && alliance.IsMember( guild ) && alliance.IsMember( m_Other ) ) { pm.SendLocalizedMessage( 1063434, String.Format( "{0}\t{1}", m_Other.Name, alliance.Name ) ); // ~1_val~ is now the leader of ~2_val~. alliance.Leader = m_Other; } break; } case 14: //Withdraw Request { if( !playerRank.GetFlag( RankFlags.AllianceControl ) ) { pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance. } else if( alliance != null && alliance.Leader == guild && alliance.IsPendingMember( m_Other ) ) { m_Other.Alliance = null; pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated. } break; } case 15: //Deny Alliance Request { if( !playerRank.GetFlag( RankFlags.AllianceControl ) ) { pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance. } else if( alliance != null && otherAlliance != null && alliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) ) { pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated. //m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal. //Per OSI commented out. guild.Alliance = null; } break; } case 16: //Accept Alliance Request { if( !playerRank.GetFlag( RankFlags.AllianceControl ) ) { pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance. } else if( otherAlliance != null && otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) ) { pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated. otherAlliance.TurnToMember( m_Other ); //No need to verify it's in the guild or already a member, the function does this otherAlliance.TurnToMember( guild ); } break; } } } public void CreateAlliance_Callback( Mobile from, string text ) { PlayerMobile pm = from as PlayerMobile; AllianceInfo alliance = guild.Alliance; AllianceInfo otherAlliance = m_Other.Alliance; if( !IsMember( from, guild ) || alliance != null ) return; RankDefinition playerRank = pm.GuildRank; if( !playerRank.GetFlag( RankFlags.AllianceControl ) ) { pm.SendLocalizedMessage( 1070747 ); // You don't have permission to create an alliance. } else if( otherAlliance != null ) { if( otherAlliance.IsPendingMember( m_Other ) ) pm.SendLocalizedMessage( 1063416, m_Other.Name ); // ~1_val~ is currently considering another alliance proposal. else pm.SendLocalizedMessage( 1063426, m_Other.Name ); // ~1_val~ already belongs to an alliance. } else if( m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0 ) { pm.SendLocalizedMessage( 1063427, m_Other.Name ); // ~1_val~ is currently involved in a guild war. } else if( guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0 ) { pm.SendLocalizedMessage( 1063427, guild.Name ); // ~1_val~ is currently involved in a guild war. } else { string name = Utility.FixHtml( text.Trim() ); if( !BaseGuildGump.CheckProfanity( name ) ) pm.SendLocalizedMessage( 1070886 ); // That alliance name is not allowed. else if( name.Length > Guild.NameLimit ) pm.SendLocalizedMessage( 1070887, Guild.NameLimit.ToString() ); // An alliance name cannot exceed ~1_val~ characters in length. else if( AllianceInfo.Alliances.ContainsKey( name.ToLower() ) ) pm.SendLocalizedMessage( 1063428 ); // That alliance name is not available. else { pm.SendLocalizedMessage( 1070750, m_Other.Name ); // An invitation to join your alliance has been sent to ~1_val~. m_Other.GuildMessage( 1070780, guild.Name ); // ~1_val~ has proposed an alliance. new AllianceInfo( guild, name, m_Other ); } } } } }