using System; namespace Server.Items { public class SecretBookDoor : BaseDoor { [Constructable] public SecretBookDoor( DoorFacing facing ) : base( 0x20F8 + (2 * (int)facing), 0x20F9 + (2 * (int)facing), 0x02F, 0x02E, BaseDoor.GetOffset( facing ) ) { } public SecretBookDoor( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) // Default Serialize method { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) // Default Deserialize method { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SecretStoneDoor1 : BaseDoor { [Constructable] public SecretStoneDoor1( DoorFacing facing ) : base( 0xE8 + (2 * (int)facing), 0xE9 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) ) { } public SecretStoneDoor1( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) // Default Serialize method { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) // Default Deserialize method { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SecretDungeonDoor : BaseDoor { [Constructable] public SecretDungeonDoor( DoorFacing facing ) : base( 0x314 + (2 * (int)facing), 0x315 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) ) { } public SecretDungeonDoor( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) // Default Serialize method { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) // Default Deserialize method { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SecretStoneDoor2 : BaseDoor { [Constructable] public SecretStoneDoor2( DoorFacing facing ) : base( 0x324 + (2 * (int)facing), 0x325 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) ) { } public SecretStoneDoor2( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) // Default Serialize method { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) // Default Deserialize method { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SecretWoodenDoor : BaseDoor { [Constructable] public SecretWoodenDoor( DoorFacing facing ) : base( 0x334 + (2 * (int)facing), 0x335 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) ) { } public SecretWoodenDoor( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) // Default Serialize method { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) // Default Deserialize method { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SecretLightWoodDoor : BaseDoor { [Constructable] public SecretLightWoodDoor( DoorFacing facing ) : base( 0x344 + (2 * (int)facing), 0x345 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) ) { } public SecretLightWoodDoor( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) // Default Serialize method { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) // Default Deserialize method { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SecretStoneDoor3 : BaseDoor { [Constructable] public SecretStoneDoor3( DoorFacing facing ) : base( 0x354 + (2 * (int)facing), 0x355 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) ) { } public SecretStoneDoor3( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) // Default Serialize method { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) // Default Deserialize method { base.Deserialize( reader ); int version = reader.ReadInt(); } } }