using System; namespace Server.Items { public class Vines : Item { [Constructable] public Vines() : this( Utility.Random( 8 ) ) { } [Constructable] public Vines( int v ) : base( 0xCEB ) { if ( v < 0 || v > 7 ) v = 0; ItemID += v; Weight = 1.0; } public Vines(Serial serial) : base(serial) { } public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }