using System; namespace Server.Items { public abstract class Beard : Item { /*public static Beard CreateByID( int id, int hue ) { switch ( id ) { case 0x203E: return new LongBeard( hue ); case 0x203F: return new ShortBeard( hue ); case 0x2040: return new Goatee( hue ); case 0x2041: return new Mustache( hue ); case 0x204B: return new MediumShortBeard( hue ); case 0x204C: return new MediumLongBeard( hue ); case 0x204D: return new Vandyke( hue ); default: return new GenericBeard( id, hue ); } }*/ protected Beard( int itemID ) : this( itemID, 0 ) { } protected Beard( int itemID, int hue ) : base( itemID ) { LootType = LootType.Blessed; Layer = Layer.FacialHair; Hue = hue; } public Beard( Serial serial ) : base( serial ) { } public override bool DisplayLootType{ get{ return false; } } public override bool VerifyMove( Mobile from ) { return ( from.AccessLevel >= AccessLevel.GameMaster ); } public override DeathMoveResult OnParentDeath( Mobile parent ) { //Dupe( Amount ); parent.FacialHairItemID = this.ItemID; parent.FacialHairHue = this.Hue; return DeathMoveResult.MoveToCorpse; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); LootType = LootType.Blessed; int version = reader.ReadInt(); } } public class GenericBeard : Beard { private GenericBeard( int itemID ) : this( itemID, 0 ) { } private GenericBeard( int itemID, int hue ) : base( itemID, hue ) { } public GenericBeard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class LongBeard : Beard { private LongBeard() : this( 0 ) { } private LongBeard( int hue ) : base( 0x203E, hue ) { } public LongBeard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class ShortBeard : Beard { private ShortBeard() : this( 0 ) { } private ShortBeard( int hue ) : base( 0x203f, hue ) { } public ShortBeard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Goatee : Beard { private Goatee() : this( 0 ) { } private Goatee( int hue ) : base( 0x2040, hue ) { } public Goatee( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Mustache : Beard { private Mustache() : this( 0 ) { } private Mustache( int hue ) : base( 0x2041, hue ) { } public Mustache( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class MediumShortBeard : Beard { private MediumShortBeard() : this( 0 ) { } private MediumShortBeard( int hue ) : base( 0x204B, hue ) { } public MediumShortBeard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class MediumLongBeard : Beard { private MediumLongBeard() : this( 0 ) { } private MediumLongBeard( int hue ) : base( 0x204C, hue ) { } public MediumLongBeard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class Vandyke : Beard { private Vandyke() : this( 0 ) { } private Vandyke( int hue ) : base( 0x204D, hue ) { } public Vandyke( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }