using System; using Server; using Server.Network; namespace Server.Items { public class FarmableGarlic : FarmableCrop { public static int GetCropID() { return 0x18E1; } public override Item GetCropObject() { Item item = new Garlic(); item.Amount = 3; return item; } public override int GetPickedID() { return 0xCB0; } [Constructable] public FarmableGarlic() : base( GetCropID() ) { Name = "garlic"; } public FarmableGarlic( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }