using System; using Server; using Server.Network; namespace Server.Items { public class FarmableGinseng : FarmableCrop { public static int GetCropID() { return Utility.RandomList( 0x18E9, 0x18EA ); } public override Item GetCropObject() { Item item = new Ginseng(); item.Amount = 1; return item; } public override int GetPickedID() { return 0xCB5; } [Constructable] public FarmableGinseng() : base( GetCropID() ) { Name = "ginseng"; } public FarmableGinseng( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }