using System; namespace Server.Items { public class EmptyWoodenBowl : Item { [Constructable] public EmptyWoodenBowl() : base( 0x15F8 ) { Weight = 1.0; } public EmptyWoodenBowl( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class EmptyPewterBowl : Item { [Constructable] public EmptyPewterBowl() : base( 0x15FD ) { Weight = 1.0; } public EmptyPewterBowl( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class WoodenBowlOfCarrots : Food { [Constructable] public WoodenBowlOfCarrots() : base( 0x15F9 ) { Stackable = false; Weight = 1.0; FillFactor = 2; } public override bool Eat( Mobile from ) { if ( !base.Eat( from ) ) return false; from.AddToBackpack( new EmptyWoodenBowl() ); return true; } public WoodenBowlOfCarrots( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class WoodenBowlOfCorn : Food { [Constructable] public WoodenBowlOfCorn() : base( 0x15FA ) { Stackable = false; Weight = 1.0; FillFactor = 2; } public override bool Eat( Mobile from ) { if ( !base.Eat( from ) ) return false; from.AddToBackpack( new EmptyWoodenBowl() ); return true; } public WoodenBowlOfCorn( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class WoodenBowlOfLettuce : Food { [Constructable] public WoodenBowlOfLettuce() : base( 0x15FB ) { Stackable = false; Weight = 1.0; FillFactor = 2; } public override bool Eat( Mobile from ) { if ( !base.Eat( from ) ) return false; from.AddToBackpack( new EmptyWoodenBowl() ); return true; } public WoodenBowlOfLettuce( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class WoodenBowlOfPeas : Food { [Constructable] public WoodenBowlOfPeas() : base( 0x15FC ) { Stackable = false; Weight = 1.0; FillFactor = 2; } public override bool Eat( Mobile from ) { if ( !base.Eat( from ) ) return false; from.AddToBackpack( new EmptyWoodenBowl() ); return true; } public WoodenBowlOfPeas( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PewterBowlOfCarrots : Food { [Constructable] public PewterBowlOfCarrots() : base( 0x15FE ) { Stackable = false; Weight = 1.0; FillFactor = 2; } public override bool Eat( Mobile from ) { if ( !base.Eat( from ) ) return false; from.AddToBackpack( new EmptyPewterBowl() ); return true; } public PewterBowlOfCarrots( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PewterBowlOfCorn : Food { [Constructable] public PewterBowlOfCorn() : base( 0x15FF ) { Stackable = false; Weight = 1.0; FillFactor = 2; } public override bool Eat( Mobile from ) { if ( !base.Eat( from ) ) return false; from.AddToBackpack( new EmptyPewterBowl() ); return true; } public PewterBowlOfCorn( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PewterBowlOfLettuce : Food { [Constructable] public PewterBowlOfLettuce() : base( 0x1600 ) { Stackable = false; Weight = 1.0; FillFactor = 2; } public override bool Eat( Mobile from ) { if ( !base.Eat( from ) ) return false; from.AddToBackpack( new EmptyPewterBowl() ); return true; } public PewterBowlOfLettuce( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PewterBowlOfPeas : Food { [Constructable] public PewterBowlOfPeas() : base( 0x1601 ) { Stackable = false; Weight = 1.0; FillFactor = 2; } public override bool Eat( Mobile from ) { if ( !base.Eat( from ) ) return false; from.AddToBackpack( new EmptyPewterBowl() ); return true; } public PewterBowlOfPeas( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PewterBowlOfPotatos : Food { [Constructable] public PewterBowlOfPotatos() : base( 0x1602 ) { Stackable = false; Weight = 1.0; FillFactor = 2; } public override bool Eat( Mobile from ) { if ( !base.Eat( from ) ) return false; from.AddToBackpack( new EmptyPewterBowl() ); return true; } public PewterBowlOfPotatos( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [TypeAlias( "Server.Items.EmptyLargeWoodenBowl" )] public class EmptyWoodenTub : Item { [Constructable] public EmptyWoodenTub() : base( 0x1605 ) { Weight = 2.0; } public EmptyWoodenTub( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [TypeAlias( "Server.Items.EmptyLargePewterBowl" )] public class EmptyPewterTub : Item { [Constructable] public EmptyPewterTub() : base( 0x1603 ) { Weight = 2.0; } public EmptyPewterTub( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class WoodenBowlOfStew : Food { [Constructable] public WoodenBowlOfStew() : base( 0x1604 ) { Stackable = false; Weight = 2.0; FillFactor = 2; } public override bool Eat( Mobile from ) { if ( !base.Eat( from ) ) return false; from.AddToBackpack( new EmptyWoodenTub() ); return true; } public WoodenBowlOfStew( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class WoodenBowlOfTomatoSoup : Food { [Constructable] public WoodenBowlOfTomatoSoup() : base( 0x1606 ) { Stackable = false; Weight = 2.0; FillFactor = 2; } public override bool Eat( Mobile from ) { if ( !base.Eat( from ) ) return false; from.AddToBackpack( new EmptyWoodenTub() ); return true; } public WoodenBowlOfTomatoSoup( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }