using System; using Server; namespace Server.Items { public class PieceWhiteKing : BasePiece { public override string DefaultName { get { return "white king"; } } public PieceWhiteKing( BaseBoard board ) : base( 0x3587, board ) { } public PieceWhiteKing( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PieceBlackKing : BasePiece { public override string DefaultName { get { return "black king"; } } public PieceBlackKing( BaseBoard board ) : base( 0x358E, board ) { } public PieceBlackKing( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PieceWhiteQueen : BasePiece { public override string DefaultName { get { return "white queen"; } } public PieceWhiteQueen( BaseBoard board ) : base( 0x358A, board ) { } public PieceWhiteQueen( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PieceBlackQueen : BasePiece { public override string DefaultName { get { return "black queen"; } } public PieceBlackQueen( BaseBoard board ) : base( 0x3591, board ) { } public PieceBlackQueen( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PieceWhiteRook : BasePiece { public override string DefaultName { get { return "white rook"; } } public PieceWhiteRook( BaseBoard board ) : base( 0x3586, board ) { } public PieceWhiteRook( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PieceBlackRook : BasePiece { public override string DefaultName { get { return "black rook"; } } public PieceBlackRook( BaseBoard board ) : base( 0x358D, board ) { } public PieceBlackRook( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PieceWhiteBishop : BasePiece { public override string DefaultName { get { return "white bishop"; } } public PieceWhiteBishop( BaseBoard board ) : base( 0x3585, board ) { } public PieceWhiteBishop( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PieceBlackBishop : BasePiece { public override string DefaultName { get { return "black bishop"; } } public PieceBlackBishop( BaseBoard board ) : base( 0x358C, board ) { } public PieceBlackBishop( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PieceWhiteKnight : BasePiece { public override string DefaultName { get { return "white knight"; } } public PieceWhiteKnight( BaseBoard board ) : base( 0x3588, board ) { } public PieceWhiteKnight( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PieceBlackKnight : BasePiece { public override string DefaultName { get { return "black knight"; } } public PieceBlackKnight( BaseBoard board ) : base( 0x358F, board ) { } public PieceBlackKnight( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PieceWhitePawn : BasePiece { public override string DefaultName { get { return "white pawn"; } } public PieceWhitePawn( BaseBoard board ) : base( 0x3589, board ) { } public PieceWhitePawn( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class PieceBlackPawn : BasePiece { public override string DefaultName { get { return "black pawn"; } } public PieceBlackPawn( BaseBoard board ) : base( 0x3590, board ) { } public PieceBlackPawn( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }