using System; using Server.Items; using Server.Network; namespace Server.Items { public class UncutCloth : Item, IScissorable, IDyable { public override double DefaultWeight { get { return 0.1; } } [Constructable] public UncutCloth() : this( 1 ) { } [Constructable] public UncutCloth( int amount ) : base( 0x1767 ) { Name = "uncut cloth"; Stackable = true; Amount = amount; ItemID = Utility.RandomList( 0x175D, 0x175E, 0x175F, 0x1760, 0x1761, 0x1762, 0x1763, 0x1764, 0x1765, 0x1767 ); } public UncutCloth( Serial serial ) : base( serial ) { } public bool Dye( Mobile from, DyeTub sender ) { if ( Deleted ) return false; Hue = sender.DyedHue; return true; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void OnSingleClick( Mobile from ) { int number = (Amount == 1) ? 1049124 : 1049123; from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString() ) ); } public bool Scissor( Mobile from, Scissors scissors ) { if ( Deleted || !from.CanSee( this ) ) return false; base.ScissorHelper( from, new Cloth(), 2 ); return true; } } }