using System; namespace Server.Items { public class Flute : BaseInstrument { [Constructable] public Flute() : base( 0x134E, 0x504, 0x503 ) { Name = "flute"; Weight = 2.0; ItemID = Utility.RandomList( 0x134E, 0x136F ); } public Flute( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }